I do need to mention that when I first thought of this game, I only envisioned having a train with passenger cars or one with freight cars having to pass the station to "pickup the passengers or goods" so knowing what cars are behind the loco becomes much less important, I do want to keep the barrier to entry for others to try implementing this a low as possible. So LCS sensor tracks or IRV2s(now available to order again) and some indicator of passenger accumulation at each station are the only pieces needed to play. I am certainly down to get into the weeds with using LCS modules like the STM2 to do some cool occupation detection for the people that want to go hardcore with this on their layouts. Thus bringing actual freight switching and splitting into the game. It certainly makes my code work much harder to have it understand where cars are at and to then try and incorporate that into the job requests. But besides doing what I would have fun with, I want to make a version that anyone can implement on their own as well, and maybe play with their friends and guests.
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