@cdswindell posted:…use a ramp that also takes the engine’s momentum into account
— Dave
I was playing with “momentum” in analog controllers over the summer. I found that for it to really look and feel right, you need to be playing calculus games - actively changing the rate of change over time (second derivative? I forget, it’s been an awfully long time…) to ease in and out of acceleration and deceleration. Otherwise it’s just like a sort of delayed speed change effect. With complete control over the software stack like you are building, I bet you can really do momentum right!