@christie posted:I was playing with “momentum” in analog controllers over the summer. I found that for it to really look and feel right, you need to be playing calculus games - actively changing the rate of change over time (second derivative? I forget, it’s been an awfully long time…) to ease in and out of acceleration and deceleration. Otherwise it’s just like a sort of delayed speed change effect. With complete control over the software stack like you are building, I bet you can really do momentum right!
Calculus was an awfully long time ago for me, but you absolutely could build any kind of speed table that you want. I took a look at what the Lionel Cab3 controller does and tried to emulate that. My implementation at this point is all based on linear map, but I guess I was just lazy.
-- Dave