@cdswindell my layout is based on a steel mill. It's still in the very early stages of development but I often plan later stages for future reference since I find slowly working on an idea helps me get it right the first or second time when I build it.
I've toyed with the idea of a fast clock but many people aren't experts on steel making and running against a rigid clock might end up causing chaos in an ops session. I was thinking an event driven sequence would be better. So a car being spotted under the blast furnace would trigger a timer and the furnace tapping animation sequence (lights, smoke, sound) would occur after a set amount of time.
This is probably worth emailing you about for the finer details at this point but having the ability to use the locomotive/car itself to activate this would save me some wiring and hiding of sensors.
I should probably start learning how to use LCS and Python!