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I'm heavily considering doing some ERR steam upgrades myself because of cost and availability. PS3 is beyond me and it seems you can't do PS2 on your own anymore (parts).

So how well does the chuff switch concept keep sync with the drivewheels and puffing smoke? Is the tender wheel diameter always exactly half the size of a drivewheel - therefore making two  tender wheel revolutions equivalent to two chuffs per revolution? How do I guarantee it will sync nicely like PS2 chuffing? - which is incredible!

Is there an alternative chuff switch that syncs to the actual drive rods like Later TMCC engines? The ERR concept I see available looks a lot like early TMCC with that magnetic chuff roller switch... I'd like to get over my hesitation about this so perhaps someone can explain exactly how it works and what the ERR options are - going that route over PS2.

Thanks. 

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The Chuff-Generator above syncs to the flywheel, which is obviously geared to the drivers.  After you program the chuffs, it will have exactly the number of chuffs desired for each driver rev.  Most folks are going for the prototypical 4-chuffs/rev.

Realizing that some folks find it challenging to do the soldering and spacing of the sensor, I also offer a service to mount the Chuff-Generator on the motor with wires and the sensor correctly spaced.  It's tested in place, so all you have to do when you get it back is connect up the included wires and calibrate it to the specific locomotive it's installed in.

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