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quote:
Originally posted by Hot Water:
Don't you just LOVE IT when your models says something like: "This is 1265, and it's the end of our shift buddy. We're out-a-here!".

Give me a break!!!


What I love is knowing that most any late 1920's or 30's radio wouldn't have lasted 2 seconds on a shaking locomotive not to mention there wouldn't have been room for it anyway.

David
Come On Hot Water, your taking all of the fun out of the non-prototypical radio chatter. My favorite is on my Bawston&Awlbany 0-8-0, "fifty-twee heeya",or "We're awf to da clam bake"! Big Grin Yes the crewtalk is silly but it "seems" Lionel went out of the way with pre-legacy locos getting unique voices with accents from the particular part of the country where the RR was based. It doesn't matter, but now most locos with the exception of the 765(of course) have the same two voices.

I'm with you, BigDog.  Yeah the kids like it, maybe the first time they hear it but then it becomes old.  True of Lionel and MTH, much too much "patter" to listen to.  I do like the feathering whistle feature, plus the other various engine sounds, but if you ever stand near an active locomotive, steam or diesel, you have heck to pay just to hear what an engineer or cab crew is saying if he leans out the window and hollers down to you.  You can't hear conversation, either from the crew or over the radio, from the ground.

 

And the station sounds are OK, but why have them come from the engine?  It would be a natural thing to have the station sounds coming from your various stations on the layout.  They could be programed to reflect the exact station that the train is stopping for, and also the the exact train that arrives.  The sounds at the station are announcements over a public address system and you CAN hear them over the sound of the train.

 

I'd be happy to pay for a couple of "station modules" from some enterprising technical guy, for several of my stations if I could program them and tailor the announcements to the specific situation.

 

Paul Fischer

While I think crewtalk is fun occasionally (especially at shows with the littler kids around), I don't really use it that often.

 

Some people like painting locomotives into their desired scheme, and usually that scheme doesn't have the same number as the original paint job did.  I think not having a number in the crewtalk would help with that a little.

Add me to the list of people who can't stand the crewtalk feature, especially 2-way radio for steamers.  Gawd awful and totally unrealistic.

I even put a battery in my Lionel scale cab forward so that I can have the blowdown effects when I'm done running trains by cutting track power and I don't have to listen to the "It's quittin' time dispatch, we're calling it a day, over and out" and the similar dialogue before the blowdown when hitting the Aux5 key.   Uuugh.

I'm willing to bet the real answer to why Lionel omitted the roadnumber is so that it makes the sound sets more universal and cheaper from a mass-production programming standpoint, more so than to free up more memory for additional sounds.  Either way, it's fine with me.

YES, the crewtalk sucks big time! If they're going to have it, can they at least make it somewhat realistic? My wife is a chief dispatcher for NS and she rolls her eyes and says "no, no, no!" every time she hears it. MTH isn't much better, especially when the dialog is supposed to be between the 2 crew members but it's very obviously the same guy trying to do different voices. Would it really be that difficult for them to record some actual radio chatter and use that?

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