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I have been working on designing a circuit board that people can splice into their conventional trains and get Command-Control type behavior operated from a smartphone. The project is going very well, and I've gotten terrific advice from this forum. Here are 2 issues I am currently trying to address that I'd love to get some input on:

 

I'm finding it is a balancing act between what would be ideal and what can fit in the available space, so I'm trying to make compromises.

 

Q1) - ACCESSORIES – I'd like to provide terminals so people can power and control accessories (like headlight, bell/whistle, anything else???) and I'm trying to decide how many voltages to support. (The more I support, the more complicated the circuitry needs to be – so its a balancing act)

 

Whistles and bells usually involve a 2.5 DC volt (+/-) to trigger, but I don't know if this is just to trigger the whistle, or if 2.5 v DC actually runs the whistle motor. Does anyone know this?

 

Headlights – My standard Pennsylvania Flyer 8602 has a headlight with a 14 v 240 ma lightbulb, but the same circuit also seems to heat the smokestack. I also have a Hogwarts Express which has an LED / 'golden glow' w/ resistor (which I believe requires a very low voltage) and a separately powered smokestack.

 

There is 17 v coming from the track.

 

Is it sufficient for me to offer a 2.5 volt Accessory terminal and a 17 volt Accessory terminal for most trains? Or is there going to be a greater variety of voltages that should be supported? (keep in mind, the board gets more complex the more I support).

 

Can anyone recommend the variety of voltages I should support for accessories?

 

Railsounds – I don't know much about Railsounds and need to learn more. Are they available in conventional trains? If so, could someone please educate me on the voltages that power them and how they are activated?

 

 

Q2) - LOCOMOTIVE STARTUP & STALL SURGE CURRENT - the startup and stall surge current that comes from the locomotive is a concern for me. The basic locos I'm working with have a stall current of 1.5 amps. I am guessing larger motors will be bigger than this. Pullmors might even pull more .

 

Can anyone tell me what's a decent maximum stall current for me to support that will be sufficient for most locomotives? (I realize there are going to be really powerful motors that might not make sense for me to support – at least initially).

 

Q3 ) - TRANSFORMER POWER EXPECTATIONS - I am powering my track with a Lionel CW-80 which provides 80 watts 5 amps 17 volts.

 

Is this a fair maximum amount of power I can expect as power to tracks, or should I be concerned with there being more power to the tracks than this transformer provides?

 

TMCC TRACK POWER LEVELS – do TMCC tracks put out the same power levels as the CW-80 transformer (assuming you took the CW-80 and turned it all the way up?

 

 

I know I had a lot of questions there. I've found this forum to be the biggest collection of experience and train knowledge that I'm aware of – so thank you in advance for any answers or advice you may have.

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Originally Posted by gigasaurus:

I have been working on designing a circuit board that people can splice into their conventional trains and get Command-Control type behavior operated from a smartphone. The project is going very well, and I've gotten terrific advice from this forum. Here are 2 issues I am currently trying to address that I'd love to get some input on:

 

I'm finding it is a balancing act between what would be ideal and what can fit in the available space, so I'm trying to make compromises.

 

Q1) - ACCESSORIES – I'd like to provide terminals so people can power and control accessories (like headlight, bell/whistle, anything else???) and I'm trying to decide how many voltages to support. (The more I support, the more complicated the circuitry needs to be – so its a balancing act)

 

Whistles and bells usually involve a 2.5 DC volt (+/-) to trigger, but I don't know if this is just to trigger the whistle, or if 2.5 v DC actually runs the whistle motor. Does anyone know this?

The whistle motor is powered by track voltage.

+5 VDC should work as the trigger for all horns/whistles

 

Headlights – My standard Pennsylvania Flyer 8602 has a headlight with a 14 v 240 ma lightbulb, but the same circuit also seems to heat the smokestack. I also have a Hogwarts Express which has an LED / 'golden glow' w/ resistor (which I believe requires a very low voltage) and a separately powered smokestack.

 

There is 17 v coming from the track.

 

Is it sufficient for me to offer a 2.5 volt Accessory terminal and a 17 volt Accessory terminal for most trains? Or is there going to be a greater variety of voltages that should be supported? (keep in mind, the board gets more complex the more I support).

 

Can anyone recommend the variety of voltages I should support for accessories?

 White LEDs require at least 3.2 VDC. However, most 3 rail trains are equipped to operate all their lights at 18v track power so LEDs usually already have the needed resistors.

Railsounds – I don't know much about Railsounds and need to learn more. Are they available in conventional trains? If so, could someone please educate me on the voltages that power them and how they are activated?

The easiest way to add railsounds is with the ERR Railsounds Commander. All it needs is + and - track voltage plus a 5 v serial data connection to the R2LC. You obviously are not using a R2LC so I dont think it will work for you.

 

 

Q2) - LOCOMOTIVE STARTUP & STALL SURGE CURRENT - the startup and stall surge current that comes from the locomotive is a concern for me. The basic locos I'm working with have a stall current of 1.5 amps. I am guessing larger motors will be bigger than this. Pullmors might even pull more .

I think if you plan for 4-5 amps you will have all single motored and dual motored locos covered with the exception of Pullmors.

 

Can anyone tell me what's a decent maximum stall current for me to support that will be sufficient for most locomotives? (I realize there are going to be really powerful motors that might not make sense for me to support – at least initially).

 

Q3 ) - TRANSFORMER POWER EXPECTATIONS - I am powering my track with a Lionel CW-80 which provides 80 watts 5 amps 17 volts.

 

Is this a fair maximum amount of power I can expect as power to tracks, or should I be concerned with there being more power to the tracks than this transformer provides?

 

TMCC TRACK POWER LEVELS – do TMCC tracks put out the same power levels as the CW-80 transformer (assuming you took the CW-80 and turned it all the way up?

 Plan for 20 vac track power to have both conventional and TMCC operation covered.

 

I know I had a lot of questions there. I've found this forum to be the biggest collection of experience and train knowledge that I'm aware of – so thank you in advance for any answers or advice you may have.

Last edited by Flash

Thank you Flash - those are awesome answers - thank you.

 

Gunrunner - The architecture is that you would have your conventional transformer turned all the way up at full constant voltage (as in a TMCC). The circuit board would exist between your power and your motor. The board is controlled by an iphone app. The benefits are it can offer Command Control style speed and accessory control, along with gameplay and control an iphone/ipad offers, and can be inserted in any train with a can motor (Pullmor would need its own separate board).

 

I initially decided to do this because I'd built this big layout with elevations and soon learned that conventional trains have speed management issues (difficulty maintaining constant speed going up and down hills) which can result in crashes.  The the expense of moving up to the Command Controls is considerable, the remotes seem a bit unwieldy, and in general it just feels like a commitment to go CommandControl both financially and technically. I wanted to make an affordable board you could just splice into any old train and get the same benefits (plus everything iphones/ipads let you do). 

 

We have a functioning board, but I need to make a rev2 that supports larger engines/power and accessories.

 

Again - I really appreciate info or feedback.

Well, you talk of the iPhone controlling it, what is the actual interface to the board, WiFi?

 

As far as accessory outputs, I'd consider having at a minimum, the mix that is supplied by the Lionel basic TMCC board, though you probably don't plan on supporting electrocouplers.

 

Front headlight, rear headlights, smoke unit control.  In the "nice to have
category would be marker lights and cab lights.  If you provide a 12V at 400ma, which is what the Lionel TMCC boards have, you can run most lighting schemes from that.  The smoke unit triac handles a couple of amps.

 

You'd do well to examine the capabilities of existing command locomotives, both TMCC/Legacy and DCS, and then make the tradeoffs.

 

I'm curious about your comment about the expense of moving to command, since you'll have to equip every locomotive with your board anyway.  You can equip an AC or DC locomotive for command with the ERR AC or DC Commander for as little as around $60. If you want sound, you have to add more money.  There are inexpensive ways to utilize your existing whistle for the ERR stuff as well.

 

You'll have to certainly be very competitive with that price point to be successful.

Thanks again Gunrunner Joe. Great info. I really appreciate it.

You buy a Lionel starter train for $229. Then it seemed like it was going to be about $400 additional to put together a TMCC system.  I played with the TMCC remote controls and they seemed primitive in terms of interface. There is SO much fun you can add when you throw an iphone/ipad into the mix and have well-programmed interfaces.

Now your train can have any simulated gameplay you want - tilt or touch control, simulations, automatic behavior, blow the whistle when it encounters a hill or when it gets near you - just a lot of fun stuff.  When I add a Christmas train or another HO layout I want to be able to still have this improved experience without buying another TMCC or DCC system for each.

So this project is trying to avoid that initial startup cost - so someone can just take any old conventional train and have a greatly improve the experience. It would be TMCC compatible (in that it could run on a TMCC layout) so TMCC users could have the same fun.

If TMCC offered iphone app control and no startup cost then I feel like this product would be competing directly with the $60 AcDcCommander.

 

Thanks again for the great info.  I appreciate it.

So, if you are using WiFi to control a train, each train must have its own WiFi network interface with individual MAC address.  I will therefore assume that each train will be assigned its own individual IP address correct?

Each train controller would then have to have some sort of memory module to store network IP info and command info, plus a small processor to process packets sent and received from the train and a simple OS for configuration changes.

What kind of hardware are you using? Something similar to a Raspberry Pi?

For multiple train operation, what might the network map look like?

Or am I way off base?

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