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Hi folks,

First want to say that I'm a newbie and just started at this a few months ago, acquiring 3-rail post-war and more modern (only one early TMCC engine - Century Club GG1).  I only have a lame oval on a ping-pong table but want/need a dedicated space. 

Using AnyRail I've designed what, in my eyes, would appear to be a nice 9.5'x10' layout with access to the center through a swing up girder bridge.

 

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As this is my first 3-rail layout I’ve been playing around with a phased layout that can start on a 4’x8’ (Phase I) and expand thereafter.  The inner circuit (O31) I can start with on a 4'x8' which'll run everything I have except a Reading T1.  The outer circuit (O41) I'll add later.  I will incorporate a homemade 3' trestle in the back and home made girder bridge on the swing up.  The back-and-forth streetcar will be a gang or trolley but I may play around with Arduino and sensors so I can run a larger PCC streetcar.

I have tons of question before I start building: 1) Where have I screwed up?  2) I'm running conventional but if/when I make the jump to command control is this layout conducive to that?  3) I haven't read up on block control so I need a good book or website reference to learn more about that.  Can anyone direct me to a reference here?  4) I don't have the time or current interest to really add scenery but will add buildings and structures.  That said is this layout conducive to adding scenery in the future?  The corners being against walls makes access a challenge.  5) My largest curve is O42.  Should I try to squeeze in O54 just in case?  Not sure how many more options that'll give me in the future though.  Comments?  6) Wiring:  Do you foresee any problems wiring this as conventional and then switching over to command control?  This will be a topic for a later post but thought I'd mention it here as it may affect the layout.

As an avid follower of these posts I look forward to hearing all the great comments.  

Thanks, in advance, Kirk

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If it is all on one level, no matter how unworkable it might become as you learn more and experience its problems or lackings, it would be plenty easy to remove and replace. Being new to model railroading it is difficult to visualize the your ideal layout.

IMO, any layout that wants to approach the feel of a real railroad needs a purpose, i.e., why are there track on your layout. As you well know, trains don’t just run around in circles. Now if you just like to run trains, forget I wrote this paragraph.

I purposely like Command Control. It just makes multiple train operation very simple.

I would forget the reversing loops and use the available space for a small town and/or industrial area.

I put a lot of faith in what Eric from Eric's trains says about his layout.   One of his biggest mistakes was not putting a reversing loop on his upper level.  Now he is in the process of adding one.  So I think I would keep or incorporate at least one reversing loop.  And as he also shows.   Put a hatch panel somewhere towards the middle or back if you want.   Then you wont have to reach! 

Jim 

Thanks for the comments! 

In the middle of my reverse loops there is room for a 2'x3' hatch of some sort.  I could also simply not push the table all the way against the wall and leave maybe a foot and a half gap.  But this necessitates crawling under, which I can manage for now.  The reverse loops I'll start with in Phase I and see how I like it.  It does take up a bunch of space that I may want for a city/industry as TM Terry stated. 

So if I do get rid of one of my two return loops then I can only reverse once, right?  Don't I need both or is there some trick to this that I haven't discovered?  I suppose I could simply back up which might be okay for a small consist.

The next thing I discovered is that my trestle bridge is 7" high.  At a 3% grade this'll take about a 20' ramp.  I can always sink my trestle into the layout a few inches but still!  How is this typically handled in other layouts?  What's an acceptable grade?

Kirk

 

Block control resources:

Starting on pg 29 https://ogrforum.com/...83860657/Booklet.pdf

Pg 16 and 19 https://ogrforum.com/...ruction%20Manual.pdf

I agree that the question of how to wire conventionally with the plan to convert to legacy / D.C.'s warrants its own topic, if there isn't one already.  I think  the block wiring translates well, as legacy / D.C.'s gets wired in blocks  as well. 

TM Terry posted:

IMO, the absolute first decision you need to make is whether your ultimate vision is run trains or operate trains.

John C has written some comprehensive comments on this forum about running trains vs operating trains

I've enjoyed reading John's thoughts on purpose and planning. I hope he posts them here. Even though I have more of a toy style loop to loop, it's better to have destinations for goods and people even if it's not exactly prototypical. 

For what they may be worth, here are some of my thoughts:

John and Terry are right.....to a point. IF you want to model a somewhat prototypical railroad, you need a reason for tracks to be laid. That can be picking up a commodity (oil, lumber, coal, corn), taking it to a processing plant/factory and then taking products to delivery points.

One way to do this is to go from a turntable on one end to a turntable on the other end, turn the engine and return to repeat the process. If you drop off and pick up cars along the way and swap engines on each end, you'll always see a variety of consists and have something to do besides just watching trains run. This is probably the most like how a real railroad operates.

Another similar way is using reversing loops at each end to either turn the engine or the entire train. Or use a wye or a combination. Some will even suggest using none of these in favor of a large loop, like around the room, where scenery is used to break the layout into the different destinations.

All have their pros and cons. However, the biggest con is often the size of the layout. While you can incorporate operation into very small layouts, you end up picking up a car, moving a short distance and dropping off/picking up others. Oftentimes operators will design their layout with a large loop on the outside and the industries on the inside. That way they can run around the outside multiple times to simulate going long distances between stops. This seems to be what you have, the ability to run around the outside and then go inside to drop off/pickup.

The main problem I see is access. You say you plan for a 2'x3' hatch in the middle, but I only see room for a 16"x20" hatch, if that. And once you add buildings, etc., reach there and some other places might be more difficult than you think. It's one thing to have to deal with a derailment and quite another to have to repair/replace a switch, etc.

I'm not sure what track you're using, so I wasn't able to reproduce your design to play around with it. I can say I don't see any way to raise that trestle bridge 7" unless you move it to the other side of the layout. Right now the grade from the switch to the trestle is over 16%. And moving it to the other side would still get you something like an unacceptable 7%-9% grade. From what I see, to get to 7",  you'd need something like in the photo where the purple tracks are 3.3% grades to the bridge in the middle on the left side of the layout. BTW, what bridge do you have?

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