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The main recommendations for the Rail King Aerotrain is to add weight to the engine.   I just got an Aerotrain and made a box to hold and attach the weights to the Aerotrain engine.    Requires adding 1 hole to the frame.   I have uploaded it for the 3D catalog with details.

The box with weights.  Not designed for specific weights, but I got 13oz of steel, 1oz tire weights in it. Still some room.

Attached under the engine.

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The lack of pulling power of light weight engines make one wonder why Lionel, MTH, K-Line, etc. did not add weights when they made the locos that needed more weight.  Why did they sell defective model train engines?  Most of the light weight engines probably have cheaper to build plastic bodies and DC can motors and earn them more profit.

Charlie

Last edited by Choo Choo Charlie

This is a side shot of the Engine with the weight box installed.  It is not visible since it is above the bottom skirt of the shell.

Video running conventionally, after adding 13.5 oz of weight, pulling 3 aerotrain cars, a  horse car, postwar Gondola with another as a load, these are the heavier ones, Milk Car and a modern caboose added.   Running conventional set to 12v.  About 1.5 amp draw according to my cheap volt/amp gauges I have on the track.  Lowest speed was about 8 volts, 1 amp.   I didn't notice any slip at all.

Adding the weight appears to be a success.   I didn't try the same thing without the weight, but there was a small amount of rear spinning on starting without the weight and 3 cars.

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Last edited by VHubbard

FWIW, it took me some time to tune the one Aerotrain engine to be able to pull it's prototypical ten car train of passenger cars.  I had to add about a pound of weight and do some tuning on the rear truck to maximize the traction.

This set is essentially new, or very low run time, delivered in 2017.   I checked the gear grease, oiled the wheels and it was working well.  I had read up on the problems and made sure the engines rear wheels could articulate in the turns without catching.    With the 3 Aerotrain cars it is pulling 1 amp at 12 volts.   My first PS3 engine, I am impressed at how slow it can run in conventional mode, down around 8 volts.   

One last thing, I captured this shot of the observation car.  The rear wheels are just exiting the straight track.  It shows how much twist causing drag these solid axle cars can have.  On O36 track there is a very slight bump as the rear enters the curve.

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Last edited by VHubbard

I printed the Aerotrain weight box, here it is installed on one of my engines.  Nice fit, it was printed in metallic silver as that was what was in the printer.  I print on the textured plate when I can, I don't need glue in that case.

I haven't drilled the two extra holes yet, but I'll use 2mm screws and tap them so I don't need to add nuts inside.

MTH Aerotrain Weight Box Installed

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  • MTH Aerotrain Weight Box Installed

The lack of pulling power of light weight engines make one wonder why Lionel, MTH, K-Line, etc. did not add weights when they made the locos that needed more weight.  Why did they sell defective model train engines?  Most of the light weight engines probably have cheaper to build plastic bodies and DC can motors and earn them more profit.

Charlie

Lack of weight doesnt make them defective. The main reason for the weight is if you the operator collected all 10 add on pax cars. The designs of the traction from the power truck were not optimal.

Out of the box the 3 car train runs fine.

Lack of weight doesnt make them defective. The main reason for the weight is if you the operator collected all 10 add on pax cars. The designs of the traction from the power truck were not optimal.

Out of the box the 3 car train runs fine.

Sorry, but the prototypical Aerotrain has ten cars!

I know, it's not a very good video, but you get the idea.

@VHubbard posted:

This set is essentially new, or very low run time, delivered in 2017.   I checked the gear grease, oiled the wheels and it was working well.  I had read up on the problems and made sure the engines rear wheels could articulate in the turns without catching.    With the 3 Aerotrain cars it is pulling 1 amp at 12 volts.   My first PS3 engine, I am impressed at how slow it can run in conventional mode, down around 8 volts. 

I tried to put this on my PS/3 engine, but I ran into a problem.  The DCC/DCS switch is under one of the screw holes for the box.  I see the later PS/3 models removed the DCC/DCS switch, so this may be a specific issue to that one model.

@Rich Melvin posted:

I’ll have it in the OGR 3D Catalog very soon!

Thanks everyone for the comments.  I have uploaded an update.   Should be available in a few days.  Sorry Rich for making more work.

The .pdf instructions note it is Version 2.    The box is .2"/5mm longer with the same bolt pattern.  Added a second design that will clear the switch, but at the cost of a 8% of the weight area and different rear hole locations.

I can easily load 14oz/.4KG of steel weights, making 15oz/.45KG with the box and added screws.  There are small gaps that could still be filled.   

@VHubbard posted:

This is a side shot of the Engine with the weight box installed.  It is not visible since it is above the bottom skirt of the shell.

Video running conventionally, after adding 13.5 oz of weight, pulling 3 aerotrain cars, a  horse car, postwar Gondola with another as a load, these are the heavier ones, Milk Car and a modern caboose added.   Running conventional set to 12v.  About 1.5 amp draw according to my cheap volt/amp gauges I have on the track.  Lowest speed was about 8 volts, 1 amp.   I didn't notice any slip at all.

Adding the weight appears to be a success.   I didn't try the same thing without the weight, but there was a small amount of rear spinning on starting without the weight and 3 cars.

Fantastic! Many thanks!

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