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Well, after 3 out of box issues in a row with 3 different sets, the 3rd and final set I was able to fix myself, as it had very poor rollers right out of the box.

A little cleaning and lube from whatever grindy, sandy gunk was used at the factory.

 

Regardless, all has been fine, and the auto mode for station stops is exactly what I have been looking for.

Unfortunately, there is a slight grade coming out of my Grand Central Terminal line that every train I have has no issues with....except this MTH LIRR MU.

It is the only train that cannot even advance up the grade at any point on it....as it cannot pull and and it cannot push.

I am at a loss as to how a MTH LIRR PS3 RS1 can handle this grade fine pulling the same cars, but the MU lead cannot.

In fact, it cannot even handle it by it self without the cars.

 

No idea what to do at this point, except to run the MU in a loop that never goes to Grand Central...kind of boring...

I thought about raising the track at Grand Central and thru the Harlem cut, but then that creates clearance issues with the terminal itself and tunnel arches.

 

Buying a 2nd set or MU lead engine as a break out from the set is an option and creating a lash up for more pulling power is a good option, except that I can bet 100% there will be huge difference in power between the 2 lead MU's and they will fight each other.

i say this based on my experience with the previous MUs...each one right out of the box was bizzare to say the least with issues.

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chipset:

 

Sounds like a Electronics issue. I don't know of the engines you speak but PS3 uses a feed back loop for speed control. You tell the engine what exact speed you want in MPH. The engine electronics attempts to give that speed by measuring the rotational speed of a fly wheel with marks that a electronic sensor and circuitry counts. If the actual speed does not match the requested speed then the PS3 module ramps up the voltage (or equivalent) until the speeds match. That means grades should have no effect on the engine if the control loop closes. You may have to have the electronics repaired but I'd first check for loose wires. The MTH engines I have use wire nuts (!!!) for some of the connections and one had a none operational electrical switch that i had to wire around. This was a brand new MTH engine!

 

LDBennett

I was going to suggest that the difference in performance between the RS-1 and the MP54 was an issue of weight, as the RS-1 weights over 1.5 lbs more than the MP54.  But in re-reading the original post, the fact that the powered MP54 can't even climb the grade by itself makes me agree that it may be an electronics issue.

 

For example, I have a six car set of R-26 subway cars, which is able to push its set up a short but steep incline.  So that's why I also agree about the idea that its an electronic issue with the MP54.

 

Stuart

 

 

Originally Posted by Stuart:

I was going to suggest that the difference in performance between the RS-1 and the MP54 was an issue of weight, as the RS-1 weights over 1.5 lbs more than the MP54.  But in re-reading the original post, the fact that the powered MP54 can't even climb the grade by itself makes me agree that it may be an electronics issue.

 

For example, I have a six car set of R-26 subway cars, which is able to push its set up a short but steep incline.  So that's why I also agree about the idea that its an electronic issue with the MP54.

 

Stuart

 

 

Are those R-26s MTH or Lionel?

Chipset, I have this same set (4 car set only) and have experienced the same issue of poor traction performance. It is not unusual for this engine to slip away after a stop and need help from me to get it going again. I have tried everything including changing traction tires and still the same issue. My track is almost all level so there is no excuse for this. I can't imagine having all six cars work correctly.

 

By the way this is my second set as the first one was sent back for exchange. That first set would not stay in "auto mode" and would need for me to push the direction button for it to continue working. The replacement at least works well in "auto mode" as it should. I am giving up on the slipping issue as it works ok most of the time. I am thinking that this is just a design weakness of this set. I am glad to hear that the RS-3 works good as I have on order a MTH RS-1 LIRR engine.

Last edited by N5CJonny

Out of curiosity I weighed PS-2 and PS3 versions of these MU cars (on a digital scale).  The PS2 car weighs 3 lb 5 oz, while the PS3 version weighs 3 lb 2.8 oz (For comparison the PS3 version of the RailKing Alco RS-1 weighs 4 lb 12.8 oz.).  I don't recall reading about pulling problems with the PS2 versions, and I can't believe that a difference of 2.2 oz would make a big difference in the pulling power of these cars.  So perhaps the difference is the result of the change in electronics (PS2 vs PS3)?

 

Stuart

 

 

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OGR Publishing, Inc., 1310 Eastside Centre Ct, Ste 6, Mountain Home, AR 72653
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