Skip to main content

I am fairly new at the DCS part of my layout.  My question is as follows.  

I want to add an engine to my DCS system.  If I use a piece of track that is not part of my layout (ie: a test track) to program this engine into my DCS, is that better than having that engine added on while on my layout track?  

Thanks to all that reply.  

Original Post

Replies sorted oldest to newest

Gandydancer posted:

I am fairly new at the DCS part of my layout.  My question is as follows.  

I want to add an engine to my DCS system.  If I use a piece of track that is not part of my layout (ie: a test track) to program this engine into my DCS, is that better than having that engine added on while on my layout track?  

Thanks to all that reply.  

Yes much better with the test track....   Why?   Probably a perfect dcs signal.

 Also less chance of an ID conflict with other engines.

As long as the TIU has the same number as the layout tiu you should be fine,

EXx My Tiu here is tiu #1... You could add the engine here  at my house  and run it with your tiu providing it's tiu #1 ( a one blinker)

Jack,

If you add it on your layout you MUST remove all other DCS engines to avoid issues.

That's not correct. You can certainly have other DCS engines on the track when adding an engine to a DCS Remote, as long as your DCS signal is strong enough.

An engine should add without any issues even if you have a few other DCS engines on the track and powered up. It's not a function of how many other engines are on the track as much as it's a function of how strong is your DCS signal.

As long as you don't have more than 4 or 5 other engines powered up but not stated up, or even a couple started up, if your DCS signal is strong it shouldn't matter.

 Barry And I have been  back & forth over this very issue for years. Yes he 's correct,, you may get away  adding a engine with a few other engine  on the track but.... This is probably what might happen....

Engine not found

engine adds with no  name

Engine adds but borrows the name of a previously added engine

Engine add a previous engine  that has already been added

Two brand new engine with the same ID might give you a hard time adding unless using a programming track one engine at a time.

 Man!  Save yourself a head ache and use a programming track or equivalent...

 Our layout is big . 4 tiu in super with an excellent dcs signal. We wouldn't dream of adding without a programming track.

 

On the other hand

If you have 3 or 4 engines   try it it. you can always delete them and start over.

I get a kick out of some who say  "I don't take any engine off the track and have over 50 engines"

What they don't tell you is ..They're sitting on dead tracks.

I don't deal in things that should happen, so I feel as does Gregg.  There are 25 DCS locos sitting out on my layout, and I'm not going to remove them  If I'm adding a loco, I only power up the TIU controlling the area of the layout where I've set the loco.  I then turn off power to every other block on that circuit.  Thus, only the loco to be added can be seen by the TIU & remote.

Add Reply

Post
The DCS Forum is sponsored by

OGR Publishing, Inc., 1310 Eastside Centre Ct, Ste 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

×
×
×
×
Link copied to your clipboard.
×
×