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I bought the four solenoids below from Amazon on general principles.  I browsed through several pages of different models offered there and picked a variety of 12V ones that were inexpensive.  I was thinking that I might use them to:

- open a door or something at my secret rocket base

- the big one has a pound plus of pull and ought to slam home fast when hit with a 16 VDC pulse.  I figure it will throw a model Nike missile clear across the room from that base - maybe I can hit the tacky trailer park and blow it up!.

- maybe put the small one in the cab of a loco and have it move a figure: ideally, when I hit the whistle button the engineer would move his arm to activate the whistle, etc. 

Just interested in any applications folks here have made with solenoids: I love good ideas I can steal! 

 

Solenoids

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Lee,

 

If you can, try and get what is commonly called a Keeper Solenoid. This is a solenoid that pulls and repels. It has three leads verses the normal two. It basically pulls the plunger down and a permanent magnet holds the plunger in that condition. To move the plunger back out the other coil is energized to repel the plunger and over-ride the magnet.

 

This allows it to be a momentary energize to open or to close a door for say without the solenoid staying energized for the entire time the door is open.

 

It is more costly but they are great, I scrounge a lot of mine off of older devices so they are no cost for moi.

Originally Posted by jhz563:

I was thinking about burying one in a turntable and having receiver holes in the pit wall, centered below the tracks.  Then when the turntable came around and the solenoid was released it would be a guaranteed alignment. Possible overkill, but that's the solenoid idea that I had.

You could have the alignment holes in the turntable and the solenoid in the pit wall and not have to have additional connections to the moving table.

Originally Posted by gunrunnerjohn:
Originally Posted by jhz563:

I was thinking about burying one in a turntable and having receiver holes in the pit wall, centered below the tracks.  Then when the turntable came around and the solenoid was released it would be a guaranteed alignment. Possible overkill, but that's the solenoid idea that I had.

You could have the alignment holes in the turntable and the solenoid in the pit wall and not have to have additional connections to the moving table.


Good point.  Lots more wiring but potentially simpler by eliminating the accompanying slip rings that I had envisioned.

 

Originally Posted by jhz563:
Originally Posted by gunrunnerjohn:
Originally Posted by jhz563:

I was thinking about burying one in a turntable and having receiver holes in the pit wall, centered below the tracks.  Then when the turntable came around and the solenoid was released it would be a guaranteed alignment. Possible overkill, but that's the solenoid idea that I had.

You could have the alignment holes in the turntable and the solenoid in the pit wall and not have to have additional connections to the moving table.


Good point.  Lots more wiring but potentially simpler by eliminating the accompanying slip rings that I had envisioned.

 

You could fit a rotating disc with the alignment holes underneath the turntable (Either below the whole mechanism, or above the mechanism but below the well.) with one hole for each track, and a single fixed solenoid to engage with the holes. This would keep the wiring simple.  

Last edited by N.Q.D.Y.
Originally Posted by jhz563:
Originally Posted by gunrunnerjohn:
Originally Posted by jhz563:

I was thinking about burying one in a turntable and having receiver holes in the pit wall, centered below the tracks.  Then when the turntable came around and the solenoid was released it would be a guaranteed alignment. Possible overkill, but that's the solenoid idea that I had.

You could have the alignment holes in the turntable and the solenoid in the pit wall and not have to have additional connections to the moving table.


Good point.  Lots more wiring but potentially simpler by eliminating the accompanying slip rings that I had envisioned.

 

No more wiring, you're just wiring the solenoid at a fixed location.  You still have to have the same amount of alignment holes, they're just in the turntable instead of the fixed base.

 

Originally Posted by gunrunnerjohn:

Another really useful mechanical actuator is a model airplane servo.  They come in all sizes and will adapt to a variety of uses.  I ended up using one of these to automate my Tie-Jector TMCC upgrade.  It was the only way I could think of to move the mechanical arm to start and stop the tie ejection mechanism.

 

 

Tie-Jector Mods N4

 

John - How do you activate the servo?

 

Pete

Originally Posted by gunrunnerjohn:

Pete, I actually used the smoke output of the ERR MiniCommander 2 to trigger it.  I had to build a little pulse width modulation circuit to position the servo to the two positions for on/off that was driven by the smoke output.  It worked out great, and was a perfect fit.

 

I knew that the servos are driven by pulse width modulation, but I lack the knowledge to make such a circuit.  Does the MiniCommander 2 provide the DC voltage to the servo?

 

I can see a potential market for an all-in-one device to operate a servo.  Would open up a whole world of possibilities.

 

Pete

Solenoids technically operate the same as a relay coil. Apply voltage and the electromagnetic field causes the plunger to change position.  Motion will be fast and abrupt. Using it for a lock pin on a turntable is a great example (and very prototypical too). Unlocking spring loaded doors to the missile silo would be another good use.

 

For controllable motion, the servo motors are the way to go (as already mentioned).

 

As for launching your missile, I’d suggest starting with an Estes 001695-E16-0. That should make a sufficient mess of whatever gets on the business end of the rocket.

I saw a video of an RPO car where the door opens and mail bags are ejected when the hook catches the pickup bag.  I'm not sure how the door mechanism and pickup accumulators were done (motors, servos, whatever) but I'm pretty sure the mail bag ejection was done with a solenoid.

 

Similar to the jump roping is the jack-hammer animation though the pulse rate is faster and you need a sound module to complete the effect.

 

In the book Realistic Animation, Lighting, and Sound, John Armstrong's article "Tale of a Turning Head" shows the engineer leaning out the window with a solenoid rotating his head to look backwards whenever the engine is in reverse.

 

While the "explosive" effects that everyone's talking about certainly need the size of solenoid you show, I've found that when dealing with figure animations or more "delicate" motions in 1/48 scale or smaller, tinier solenoid are required since there's always less space than you want.  Obviously you can wind your own solenoid but I've also used those like shown below which IIRC were about $1 a piece online. 

 

 

solenoids

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You could fit a rotating disc with the alignment holes underneath the turntable (Either below the whole mechanism, or above the mechanism but below the well.) with one hole for each track, and a single fixed solenoid to engage with the holes. This would keep the wiring simple.  

NQDY - good idea, and would certainly make things simpler, but that won't fit the overall design I have had in my head.  I'd love to tell you more but this is at least two years off and I want to keep some ideas in reserve.

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