I want to buy some more micro LEDs. I would get some bigger ones but I have a limit on how many LEDs can attach to one function output on the MTH PS3 board. It was posted no more than 3 LEDs per channel.
To be clear, when you say "micro" LED are you referring to a physically smaller package with the assumption it consumes less power?
Can you recall the post where it says no more than 3 LEDs per channel?
I recall there is such a limitation in PS2 with incandescent bulbs. But bulbs are voltage devices driven by a controlled voltage. For example, when you added a 2nd bulb the two bulbs would essentially be at the same brightness. But in PS3 with LEDs, a particular output is driven by a controlled current. If you add a 2nd (or 3rd or 4th) LED there should be no expectation that the additional LEDs will be at the same brightness; that is, the current will split and each LED will get some fraction of the original current.
AFAIK, the effective current to a given PS3 LED output channel is a parameter stored in the soundset. The conundrum, if you want to call it that, is when you have two (or more) LEDs wired in parallel. If one or more LEDs goes out which could be from a broken wire, then the remaining LEDs will have to "absorb" the available current. MTH surely realizes this when setting the current to a multi-LED channel. The point being I find it unlikely you'll be able add LEDs and get 60mA (or whatever) out of PS3 LED output that was configured to drive 1 LED. Note this is different than PS2 bulbs where a voltage presented to the remaining bulbs remains the same when one goes out.
I guess it depends on what you're trying to accomplish. So, what are you trying to accomplish? 