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I've noticed that some of my engines are more prone to come up in conventional mode when I power on my layout. I did some testing using 7 engines and a test track with a switch that I can use to control the power to the track. I'm using a rev 13A TIU with DCS 6.10 loaded. The TIU was always powered, the switch was between the FIXED 1 output and the track. All engines had factory batteries, no BCRs.

I found that the four PS3 engines I tested would come up in conventional mode about 12 seconds after power was applied to the track.

I found that the three PS2 engines I tested would come up in conventional mode about 1 second after power was applied to the track. These are the engines that often come up in conventional mode on my layout.

In all cases, I made sure that the track was unpowered for 1 minute between tests. (I've seen that once an engine gets into conventional mode, when power is cycled in a few seconds, it takes less than 1 second get back into conventional mode.)

Has anyone seen this on their layout?

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if too many engines are getting power all at once, some will not see the watchdog. I had to create more blocks in my engine yard, to shut some off from the mainlines, because of this. It appeared like some engines were weaker than others. Yet after several tests, I couldn't narrow it down definitively.

Now if you're just saying that some engines are more prone, when on the track by themselves, at power up, no that's not my experience generally. Except when it's a ps2 with a bad battery, or similar type engine issues (bad wire routing). That engine will be the first to miss.

I've noticed that some of my engines are more prone to come up in conventional mode when I power on my layout. I did some testing using 7 engines and a test track with a switch that I can use to control the power to the track. I'm using a rev 13A TIU with DCS 6.10 loaded. The TIU was always powered, the switch was between the FIXED 1 output and the track. All engines had factory batteries, no BCRs.

I'm impressed that all of them don't start in conventional!  The WD is only generated when you apply power to the input of an individual track.  Switching the output of the TIU between the track and TIU doesn't generate a WD unless you're operating in passive mode.

This has been hashed endlessly, and I even created a product to address the issue.

Proposed Solution to DCS Watchdog in Yard Tracks

It makes sense that the PS3 engines need more time, they have to charge the built-in BCR before sounds come on just as they would without a TIU when track power is applied.

I power my Layout using the Variable channels of the TIU so that I can turn track power on or off with the remote/app. I've had the set the starting voltage to 21.5 and not 22. I found that when the TIU turns the power fully on to 22, the majority if not all of my engines (PS2 or PS3) miss the Watch Dog signal. But when the power starts at 21.5 and then bump it up to 22 everything remains quiet. Never could figure out why.

Last edited by H1000

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