Hi Dale ,
I think you're missing some key information about how PS2 electronics (as well as EOB and some other motor control boards) function. First, the can motors NEVER see more than 12 VDC; even when track voltage is 18 VAC. The boards all have rectification and voltage regulation. There is no reserve voltage used to accomplish "cruise control." It's all done with PWM. Therefore, when you see a 1 amp draw on your transformer at 18 VAC the motor may well be seeing more than 1 amp at 12 VDC.
Second, in the case of PS2 and PS3 electronics, in conventional mode the track voltage is treated as a command signal. That's actual track voltage at the wheels, not necessarily the voltage you see on a meter at the transformer. Put any PS2 on a conventional track and it will start to move at 6.5 volts at 1 smph. Since a lot of PS2 engines mechanically can't maintain 1 smph they won't physically start to move until around 7.5 volts, but the electronics are trying to get things moving at 6.5 volts. At 12 volts the locomotives will move at 20 smph. So, if you are running
in conventional mode and you reduce the track voltage to 6 volts the PS2 electronics will remain active but the commanded speed will be zero smph and no current at all will be applied to the motor(s). Your suggestion of reducing track voltage posses no danger when running PS2 engines in
conventional mode. However, in
command mode the behavior of the electronics is VERY different. In
command mode the electronics will attempt to maintain whatever speed was commanded from the DCS system. If the engine was commanded to run at 30 smph and you suddenly cut the track voltage to 6 volts the electronics can increase the pulse width to the motor(s) to 100%. That means the motor is effectively a dead short across the 12 volt power supply circuit. The critical feature here is that the OP asked about
command mode and not
conventional mode.
quote:
If run at 9 volts conventional a setting around 1 scale MPH and if the engine stalled due to mechanical load,does that mean if left that way the motor could burn up? If so than we have a real design flaw here.
In
command mode, yes it can burn up, even if track power is only 9 volts. The Mabuchi can motors in PS2 and PS3 diesels are not nearly as robust as the big open frame motors of yesteryear. Dale, I understand that you are arguing that the motors should be able to tolerate dissipating several watts of energy as heat, and they can. The problem is in
command mode the electronics can supply more watts of energy, even at low voltage, than the motors can safely dissipate. By adding diodes between the power supply board and the motor(s) as Dale suggests you do add some additional heat sinking capability, which would help to protect the motors at stall. However, this also drops the supplied voltage to the motors the rest of the time. Thus, the pulse width is increased the rest of time. This decreases the motor's efficiency, increases operating temperature, and reduces motor life. You're trading a quick death for a slow one. The better option is to avoid deadly circumstances.
quote:
I think the MTH PWM circuit is limited to around 3 amps
That is NOT correct. The PWM circuit has no current limiting at all at normal operating temperatures. There is a thermal limit on the PS2 power supply board that will cut power if the power supply board is over heating, but there is no thermal protection on the motor. This protects the PS2 power supply board if the locomotive is running with a heavy load for an extended period of time but not the motor. The board can safely and continuously supply more than 8 amps of current at 12 VDC, and is capable of significant short term overload currents. This design allows the system to generate huge starting force and tractive effort with relatively small, cheap, readily available motors. At stall, where the motor must dissipate all the supplied energy as heat and none as kinetic energy, the board is more robust than the motor. That might seem like a design flaw, but it's a carefully considered engineering and manufacturing choice. Replacing a PS2 power supply board will set you back about $100. Replacing a motor costs less than $10. Putting in a larger motor that can tolerate a full current stall condition would make it very difficult to build small prototype and narrow hood models.
MTH is not the only manufacturer to choose smaller motors with high efficiency motor drives to build a better performing drive train. All of Lionel's recent designs have made the same trade off. Rather famously, the Vision Line 0-8-8-0 model was shipped with a firmware flaw that causes it to fry its motors if you try to run it with more than 5 or 6 cars. The owners of the 0-8-8-0's unfortunately have paid the price for Lionel's mistake with that circuit board, but the owners of all the other Odyssey II equipped locomotives have benefited from one of the best speed control systems on the market.
The OP started this conversation asking about PS2 engines in command mode with a "dead man" switch as described in Jim Barret's latest Backshop column. Using Dale's concept of voltage reduction to stall an engine would work fine in these circumstances with little risk for short durations. Passing through the bridge to come and go in a few seconds will do no harm. As I said in my original post, there's a lot to like about the idea. However, imagine a scenario where the bridge gets left up for an extend period of time. Maybe an accessory on the other side of the layout misbehaves. You open the bridge to go tend to the problem. The train comes around to the bridge and stops. Then you hear aloud noise and the wife shouting "@#*$!" You leave the layout immediately to go see what's wrong. Troubles keep you detained and you forget about the layout. You return hours later to find your PS2 engine is still sitting there in command mode with track power on. You put the bridge back down expecting that once full voltage is restored the engine will return to last commanded speed. But it doesn't. It just sits there because the can motors are now bricks.
It's not a likely scenario, but it's a bad one, and it's one that need never happen. Dale mentioned earlier adding a timing circuit to a voltage reduction circuit, plus diodes in individual engines, all added to the dead man switch. That combination could give you a safe system, but it's getting awfully complicated. I stand by my original post that the best and
safest way to implement a "dead man" switch on a PS2 layout is to live with the fact that when the bridge goes back down you will have to restart the engine, but it will safely be placed in command mode by an open TIU channel or DCS Remote Commander.