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Update: I replaced the pickup rollers that were giving me a very dodgy power supply, and now when I apply power, the engine moves in one direction and does not cycle into neutral or change directions.  I'm assuming I've damaged the PS2 board?


(Original post below)
I'm upgrading an MTH GP30 to PS2 and it's equipped with dual bulbs in the front AND rear headlights.  Of course the PS2 upgrade kit is replete with warnings about not using double bulbs or any variation from the kits bulbs.  Is there a way to re-purpose other bulbs to fill the slots?  The engine has no ditch lights or mars lights.   Heck I'd even be ok with ditching the cab interior lights to make the headlights work properly.

Gratuitous photo of my GP30:
Last edited by Wowak
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Did this have a CV Board for the cab bulbs.  If so they are 6V and can remain.  The only bulbs that need to be replaced are the dual bulb front and rear lights which are 1.5V and will blow if you use them.  So you can use the one double bulb.  Or splice the 2 individual ditch lights with the 2 directional bulbs provided so that they both are in parallel and create the double bulb you need.

 

No problem with double bulbs, MTH warns against triple bulbs.  Though they do it in some of their production units.   G

Last edited by GGG

Yeah I know I can do that, I just hate doing something twice. 

 

I've swapped the interior light harness with two bulbs for the front headlight bulb.  I hate bright interior lights anyway, and will probably run with it off most of the time.  For the rear light I modified the lense so I could put the one bulb between the two lights.  I'm sure it will be on the dim side, but the rear light isn't that important to me, to me it's mostly a "reverse indicator" light.

The lighting circuits can handle at least three bulbs, as George says, some of the stock locomotives come with three on the circuit.

 

You can also upgrade the lighting to LED's, you could probably handle ten or twelve LED's on the headlight circuit.  I typically use a 220 ohm resistor in series with the white LED's for PS/2 lighting, that gives me about 10-12 ma to the LED.

What are we looking at?  I see the lock-on light turn off then on; is the engine in conventional and you just put it into forward?  How many volts on the track?  I see the engine lights flicker synchronized to the chattering.  Is that chattering coming from the directional relay or from from the speaker?  Does sound work?  Is the engine trying to move - if you remove the shell can you see the flywheels (motors) trying to spin?

Hard to tell from the video.  Is this after an upgrade? 

 

If you take the shell off, and let loco run with wheels off track, flywheels should spin in opposite rotations.  For motor feed wires, the colors on both sides of the loco should be the same, like both yellows on right side and both blues or whatever on the left die.

For motor testing, I use a 9V battery and determine which terminal makes the fwd motor spin in forward and mark that as +.  Do the same to the rear motor to determine fwd direction.  The Yel wire starts off + in the fwd direction so that goes to the + motor terminal.

 

Hard to tell what is going on, but it does not sound like it started up.  I would recheck the wiring, make sure no pinched wires, and that the speaker leads are not grounded to chassis or speaker frame. G

Last edited by GGG

Wowak, try a "conventional reset."  Connect transformer direct to track.  No TIU in circuit.  Apply power slowly When you get up to around 10 volts, press whistle once and bell 5 times, at 1/2 second intervals.  Loco should respond with 2 toots.  This cannot be done with remote or TIU in circuit.

Wowak, can you go to some level other than the conventional, disconnect a transformer from the layout, and use it, when layout not otherwise being used--even if you have to use jumper cables.  I would expect that some other club member must have a suitable transformer, and is decent enough to help you out.  If not, find another club.

Does PS2 have all the same features as PS1 where you could accidentally lock an engine in forward (or neutral?)  It's possible all the arcin' and sparkin' when I tried to power it up with the toasted rollers did that? If so, if I started it up with communication to a TIU,  would that override all that?

Wowak, I had a new PS3 loco that would take off as soon as power was applied to the track.  I called MTH and the VP answering the phone at service told me of the conventional reset.  It worked.  Absolutely nothing could be done with the loco until the reset.  There was no discernible event before the condition occurred.

 

Trouble with putting together a controller is that it might need debugging, whereas if you can find someone sociable enough to let you use a transformer with whistle & bell buttons, you can concentrate on the task at hand.  As GRJ said, timing is important.

Last edited by RJR

If it immediately starts moving chances are one of the motor wires is touching Chassis ground via a nick in the insulation near a metal bracket or the chassis, or you have stray wire strands from the solder joint at the motor touching the can of the motor.

 

Remove the 5 pin and use a VM to check continuity from a motor lead to the chassis ground.  Should read open.  If it reads short or 0 ohms that lead is grounded.  The ground needs to be found.   Most likely is a white motor wire that is grounded.  G

Well I got the sound file uploaded, and I thought everything was great, but the speed scale is WAY off.  At first I thought it was a runaway,  but speed definitely increases, It's just so wrong that 5mph on the remote is terrifyingly fast. 

http://youtu.be/YChCGOEbk6I

(Sorry for not embedding,  I'm on the mobile site from my phone.)  Short of making my own tach strip that looks like a barcode, I'm at a loss.

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