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First, I wanted to express again my gratitude for this thread and this forum.  It is so inspiring to see the work of the talented modelers on this page, as well as motivational to work on my own project to share with the group here, who can best understand the work that goes into these projects.


With that, I spent the remainder of my break working on various details on Boston's Fish Pier.  Still plenty to do...

Finished painting the windows and roof trim, added a roof and 3d printed sign, worked on the concrete pier and made some progress on the fish carts that go with the scales.  I have the mocked up fish cart shown along the wall with 3d printed wheels.
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I also decided to remove the front freight door to allow interior detailing - of course did that too hastily and now have two saw cuts to repair or cover in the door header.



IMG_5959

Trying to decide if I place the sign facing the water like the prototype or facing inwards so it is viewable.



IMG_5960

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@wbg pete posted:

Working on the scenery in the harbor area



Pete, your model just looks better and better.  I have been saving all your photos to try to work towards that level of realism.  The overall harbor and town is just phenomenal.
How did you implement the water effects in the harbor?  I especially like the waves around the ship - it gives a great sense of motion.

First, I wanted to express again my gratitude for this thread and this forum.  It is so inspiring to see the work of the talented modelers on this page, as well as motivational to work on my own project to share with the group here, who can best understand the work that goes into these projects.


With that, I spent the remainder of my break working on various details on Boston's Fish Pier.  Still plenty to do...

Finished painting the windows and roof trim, added a roof and 3d printed sign, worked on the concrete pier and made some progress on the fish carts that go with the scales.  I have the mocked up fish cart shown along the wall with 3d printed wheels.
IMG_5949

IMG_5954



I also decided to remove the front freight door to allow interior detailing - of course did that too hastily and now have two saw cuts to repair or cover in the door header.



IMG_5959

Trying to decide if I place the sign facing the water like the prototype or facing inwards so it is viewable.



IMG_5960

Bondo glazing putty on an xacto blade will fix your oops in no time.

Id make the sign face away if that’s how it’s supposed to be.  Not everything needs to conform to the layout’s viewpoint.  Put a smaller sign above the door if you want to make it obvious what it is, but I’d bet the sign is probably readable thru the frame backwards.

Bondo glazing putty on an xacto blade will fix your oops in no time.

Id make the sign face away if that’s how it’s supposed to be.  Not everything needs to conform to the layout’s viewpoint.  Put a smaller sign above the door if you want to make it obvious what it is, but I’d bet the sign is probably readable thru the frame backwards.

Thanks Boilermaker.  Good idea on the Bondo also.

Pete,
How did you implement the water effects in the harbor?  I especially like the waves around the ship - it gives a great sense of motion.

I used multiple coats of Modge Podge brushed to create waves. The bow waves from the vessel were created with toilet paper coated in Modge Podge. Another coat of Navy Blue Acrylic then several coat of Water Gloss.

IMG_5295IMG_5299IMG_5301IMG_5380

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Images (4)
  • IMG_5295
  • IMG_5299
  • IMG_5301
  • IMG_5380

Bondo glazing putty on an xacto blade will fix your oops in no time.

Id make the sign face away if that’s how it’s supposed to be.  Not everything needs to conform to the layout’s viewpoint.  Put a smaller sign above the door if you want to make it obvious what it is, but I’d bet the sign is probably readable thru the frame backwards.

And you could "paint" a sign on the brick at the other end of the building.

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