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One of my hangups in building a town is how to place buildings side by side. Should they be close together with windows looking into windows, or should they have an alley? Leaving interior walls out would make removing individual buildings next to impossible. Also, how many of you are concerned with logistics, such as access to places by road or driveway? I have trouble just parking a scene or building with no way to get to or from it. Am I overthinking this? Opinions welcome.

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John,  in urban areas I don't plan to have many "alleys".   I am still working on my "2 city blocks" which I ended up making much more complicated by changing the road to a wide radius... I like the way it looks, but everything took 3 times longer to do...  curved sidewalks, roads, retaining walls...  UGH!    All these buildings can be reached from the back side by service vehicles over dirt and gravel ...    There probably are some places with building placements where alleys could provide access to parking, or court yards....   Here are some quick photos of my 2 city blocks under construction...  Still waiting for my son to print me up some more the 1940's type cast concrete walls that I designed...  But so far I am pleased, and in spite of the extra hours it took, I am glad I went for the curvature, really trying to stay away from straight edges on the layout, long expanses of straight tracks or roads.  

 

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John H posted:

One of my hangups in building a town is how to place buildings side by side. Should they be close together with windows looking into windows, or should they have an alley? Leaving interior walls out would make removing individual buildings next to impossible. Also, how many of you are concerned with logistics, such as access to places by road or driveway? I have trouble just parking a scene or building with no way to get to or from it. Am I overthinking this? Opinions welcome.

Never overthinking, This kind of analysis is part of the fun of building a layout. When I put buildings side by side I am asking the observer to believe that there are no windows on the side but that buildings abut one another. Every couple of buildings there is an alley or a street ending the block. Access to parking and driveways is essential to realism. Sometimes it is a stretch. All scenery should accomplish two things - #1. Please the viewer because #2. they present a realistic sky view of how a town or city might look. That being said, isolated buildings (standing alone) always have their best (most interesting) profile or side to the observer - whether it be a porch. loading dock, or etc. The context and continuity of the neighborhood must also be considered. A few taller or wider buildings up front that may obstruct smaller buildings rearward adds to a realistic dimensional effect in my opinion. 

Yes, this is a very important consideration.  I notice a lot of the O gauge built-up buildings have great detail on all 4 sides, that lend themselves toward using alleys between them.  Towns I think of are like in Frank's photographs of Homer and Cortland, having many buildings side by side.  For me, with little space, I might get one more building in a scene by having them up against each other.  However, I have a couple built-up buildings that have exterior stairs or other detail that I would want to show.  

Everyone's photographic examples are very helpful in seeing how you made good looking towns.

Very much so, Frank!!  You're welcome.  They are very nice looking towns!  Here in Butler, the buildings are spaced similarly, though some are more run down or have 'modernized' facades that in my opinion detract from the building's appearance.  Though the business district of Mars, the town I grew up outside of, is only 1 1/2 blocks long, I can think of only one gap wide enough for a walkway on one side of the street, and no gaps on the other.

Thanks, Frank. I spent a lot of time at Cortland College when I was at Cornell for you can guess what. Even got a traffic ticket in Homer. The pictures are great. We have similar buildings in close by LeRoy and Batavia. They don't build 'em like that anymore. I have a couple of Buildings Unlimited kits I can put close and try to work out space between some of the builtup ones with detailed windows.

 

 

 

Frank,   My thanks to you also for taking and posting the photos from Homer and Courtland.   There is a lot to study in those excellent photos besides just spacing.   Different brick/mortar and trim color variations, facades & cornices, awnings etc.  Interesting also to note the number of buildings that have significantly different windows on different floors....  A great help, thanks.   Chris A

chris a posted:

Frank,   My thanks to you also for taking and posting the photos from Homer and Courtland.   There is a lot to study in those excellent photos besides just spacing.   Different brick/mortar and trim color variations, facades & cornices, awnings etc.  Interesting also to note the number of buildings that have significantly different windows on different floors....  A great help, thanks.   Chris A

Thanks very much, Chris A. It's nice to hear somebody else saw all that I felt there was to see in those photos, too. I really appreciate your saying something.

FrankM

Last edited by Moonson

interesting topic.  Two comments.

One trend I have noticed in recent years is that older buildings will strip out the interior walls, exposing the inside of the brick side walls.  Several times I have noticed they were originally built with windows, and another building was built adjacent to it.  Not much different than what we do.

What is important is what can be seen on the layout.  Access is important in the real world.  If you can't see the alley though, it isn't necessary to arrange your buildings to provide one...or you can hint at its existence.

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