AT THE SUGGESTION OF SEVERAL FOLKS, I'M POSTING HERE ONE THAT STARTED ON THE 'GENERAL' FORUM. FORGIVE MY TRANSGRESSION, PLEASE....
I'd like some considered [the 'exercise' is not trivial] opinion re: the following technique for wiring a stub-ended yard, starting with the rationale behind it....AFTER emphasizing that I wish to operate 'everything' [conventional, TMCC, DCS] under the DCS system: I have found that when an entire yard full of engines is powered up simultaneously that the DCS signal to a DCS engine is often 'corrupted', typically because a TMCC engine is 'too close' to the desired engine, EVEN when on a different track. I also want to be able to store conventional engines 'anywhere' in the yard, with no distinction/worry about what type of neighbors it has, which of course demands care in that I don't want to supply full voltage [say 18 VAC] to that track when starting up that engine.
With that intro, here's the idea: On each siding, cut the center rail every 2 feet [say] and 'jumper' each resulting gap by an ON/OFF toggle that's located right next to that 'block', with track power supplied only to the 1st piece of track 'downstream' of the turnout that controls that siding. Thus, to get power [and DCS signal] to the other [bumper] end of the siding requires that all toggles be ON. Next, when moving the 1st engine into that track, bring it to the end, then turn the last toggle OFF, killing power to that engine. Now bring the 2nd engine in to the farthest location possible, then turn the next toggle OFF. ETC ETC ETC. There is now a yard FULL of engines, with no power to any.
Now it's time to remove one of them, any one of those that was 'last in': Simply set the turnout and throw the 1st toggle to ON. Power will now be supplied ONLY to that engine. Start it up, drive it out and run it....unless it's the 2nd engine on that track that you wish to use. In that case, 'stow' the 1st engine at some convenient location, return to that track in the yard, and switch the 2nd toggle to ON. Now that engine, and only that engines, gets the DCS signal. [BTW, I'm not (YET) concerned with the 'watch dog' start-up signal....If it's a DCS engine and it starts 'loud & brite', I can deal with that.]
I THINK I've conveyed the scheme in sufficient detail to be understood. Clearly its' a bit complex, but consider the positive aspect: ONE & ONLY ONE engine of ALL present in the yard gets the power + DCS signal.
Now for the other, potentially 'fatal', downside: Sending the DCS signal thru multiple toggles may weaken it so that the whole scheme 'goes up in smoke'. If so, would it help to use DPST toggles, so both HOT and COMMON go thru the toggles? THAT'S IT, FOLKS!