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Hello,

I have another interesting dilemma going on. I have a Railking Big Boy PS3 (30-1582-1) that can't be found by dcs commander when I add my new Strasburg woodside (LED lit) cars, to the track. (commander finds Big Boy without the led cars on track)

Trying to figure out the issue myself, I ran the dcs signal test and have a reading of 1... (commander only shows one number read out, opposed to dcs remote that shows two numbers). Big boy runs well for a signal strength of 1.... tested same track with a ps2 diesel and had a 10 signal strength around the simple loop on my floor. 

Next twist to the story, using the basic MTH Explorer and iPad, the Big Boy is recognized and powered on WITH the 3pc Strasburg LED cars... meanwhile the Commander cannot find/startup the Big Boy with the 3pc led cars. The led Strasburg cars work with the few other DCS loco's I have without issues.

 

Am I doing something wrong or just having the worst luck with this loco? Any help is greatly appreciated. Track is super clean, wheels/pickups on Big Boy were just cleaned with rubbing alcohol and Qtips. Is there anything else to look for or a way to increase the dcs signal? 

Thanks again, this community is awesome!

 

Last edited by p8ntballer789
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Hello,

I have another interesting dilemma going on. I have a Railking Big Boy PS3 (30-1582-1) that can't be found by dcs commander when I add my new Strasburg woodside (LED lit) cars, to the track. (commander finds Big Boy without the led cars on track)

My Strasburg Woodside (LED) cars didn't have any any chokes, and they also didn't have any anti-flicker capacitors.  I ended up fixing both of these issues.

MTH Premier Woodside LED Lighting Fix

Out of curiosity, did you try the DCS signal test with fewer than 3 LED-cars?

Per GRJ's link, do your cars have no-flicker protection....instantly turning off if you lift them off the track?  It's just that on the first Premier Woodside cars I found it says "constant voltage" LED lighting which typically suggests more electronics than what GRJ shows (before he modified them).

20-62066

Finally, what transformer/brick did you use to feed the DCS Commander vs. the Explorer?  I'm wondering if there's an AC vs. DC power issue.

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Stan, I was pretty surprised to see no caps in the cars, not what I expected.

You don't know where to install the choke Sir? 

I have a couple of MTH engines that needed "adjustments". Being a tech, I figure you would have seen this too?

Other than upgrades using the CV board in a steam locomotive, I've never needed a choke in any DCS engine.  Can you be more specific what engines needed this?

Thank you all for the replys, 

when powering the commander or explorer, I use the same MTH Z500 transformer. (basic 0-54 loop, no divides, all new track from May)

The Big Boy does have a signal strength of 1 without any cars present on the track as well, according to the commander. The led woodside cars I think kill the weak signal and can't be found via commander. but the explorer see's the big boy with the led woodside cars...

If a loco like the Big Boy has a signal strength of 1, what should I look for? Board was recently serviced and been running great since. The signal strength of 1 really throws me off though.

maybe a wire routing problem?

GRJ, a tech friend of mine pointed out that there was a cure for my (new at that time) 1 Gauge PS3 Big Boy's weak signal. It was something that needed correcting. He asked me not to share it publicly, so I don't. The engine would start up fine and loose signal after just a few MPH. Then, I had no control.

Last edited by Engineer-Joe
...

The Big Boy does have a signal strength of 1 without any cars present on the track as well, according to the commander. The led woodside cars I think kill the weak signal and can't be found via commander. but the explorer see's the big boy with the led woodside cars....

Did you happen to determine if your woodside LED cars have flicker rejection?  The question is whether they have capacitors in them.  If MTH is claiming "constant voltage" LED lighting, it's hard to believe this can be implemented without capacitors.  Yet, as GRJ showed in his modified woodside thread there were NO capacitors in the cars!

Separately, there have been occasional threads about re-routing the power wires in the engine to improve DCS signaling.  For example, here's a very well documented PS3 modification by SanDiegoMark.

The technical analysis of why DC vs. AC operation might be different is complicated involving electro-magnetic analysis.  But if Engineer-Joe's 1-Gauge Big Boy was operating on DC (?) note that  the DCS Commander also puts DC on the track.  OTOH, that both signaling issues were with a Big Boy (albeit different gauge) I think is a coincidence.

That could be Joe, I see very few 1 gauge products.  I do find it odd that a tech wouldn't share something like that.

I did share it with you before. You may have forgotten. I was asked to remove the post.

I was informed it was with all MTH products released in that shipment or time frame. Maybe that's not right?

Last edited by Engineer-Joe

Stan,

The woodside cars illuminate instantly when powered on, then if i lift off the tracks it dims out within a second. No flickering at all, if thats what you mean?

Joe, Attached are a few pictures of the big boy when i sent the board out last month.

Ps2 triplex has dcs signal 10, then signal strength of 7-9 with woodeside cars. Thats acceptable to me, just need to get the BB's signal back up! 

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...

The woodside cars illuminate instantly when powered on, then if i lift off the tracks it dims out within a second. No flickering at all, if thats what you mean?

...

Understood.  Since it "dims out" rather than instantly turns off tells me there are indeed capacitor(s) in each car.  GRJ's earlier link to his woodside modification project showed at one point MTH did NOT have capacitor(s) in each car.  

Does anyone know the MTH history of these LED cars?  Did they put in the "DCS choke" inductor component in some versions and how can you tell without opening the car up?

I don't think it's a stretch to conclude there are 2 things going on here.  Thing 1 is the Big Boy signaling.  Thing 2 is the woodside LED car effect on DCS signaling.

I bet the cars still need chokes added.

I don't see anything clearly wrong inside the BB from here so I would look at the power connections (like at the rollers?) for paint on the screws messing up the signal.

If you have a meter you could verify full 0 ohms from the rollers to the red wire at the board and the same with the black wire from the main drivers and chassis to the board. I'm not positive how this is wired. I have seen some 3 rail versions not getting good ground from all the possible points. That was on premier ones with the 3/2 switch though.

 I had a thought, ()

that you could connect wires to the engine directly and see how strong a signal you then get with the DCS remote?

Im thinking the cars down the line will need chokes and can easily do myself thankfully. (Only got 3pc set with  add on car so far, opposed to full 7pc set, broke college kid🙄) 

I will test the BB with multimeter, appreciate the how to, this community is awesome! Also will test wires directly to BB with commander.

The BB still has a signal reading of 1 even by itself, I'll inspect the rollers and wheels carefully tomorrow night when im home. 

FWIW, I've rewired a bunch of stuff with the 2-rail/3-rail switch to eliminate that switch and the DCS Polarity switch for more reliable running.  That's a fairly common request.  MTH used ten cent switches for track power, it doesn't always work out well.  That also eliminated the flaky connection with the spring on the drawbar to conduct power, another really bad idea!  Here's how I bypass them.

Click on graphic to expand.

MTH 2-rail, 3-rail Wiring Removal

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  • MTH 2-rail, 3-rail Wiring Removal

FWIW, I've rewired a bunch of stuff with the 2-rail/3-rail switch to eliminate that switch and the DCS Polarity switch for more reliable running.  That's a fairly common request.  MTH used ten cent switches for track power, it doesn't always work out well.  That also eliminated the flaky connection with the spring on the drawbar to conduct power, another really bad idea!  Here's how I bypass them.

Click on graphic to expand.

MTH 2-rail, 3-rail Wiring Removal

JOHN , you have mentioned the problem with the 2 and 3 rail switch and the DCC/DCS switch before and I have been eliminating them also with good results.

I also use the non painted screws for the ground wire connections on the truck housings.   Since MTH has done an extraordinary job on their paint , I also have to  remove paint in the screw holes and also on areas connecting the pilot and trailing trucks wherever springs or moving parts are involved.  The tender gets  a going over also. 

Occasionally I find screws that have to show good continuity not being very tight and I slightly distress a couple of threads to ensure a locking effect.     I thought about using good old Locktite Blue but I didn't  know if this would end up being an insulator.

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