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I've read several times, most recently from gunrunnerjohn, that a factory reset initiated on a DCS run layout using the remote is NOT identical in results to a reset on a conventional layout using bell/whistle combos.

Is there an explanation 'somewhere' explaining what's different.

I have a slight, possible personal interest in this.  Recently I could not get the headlight on my PS3 Steam engine to come on.  Tried numerous things, including a factory reset (twice) issued from my remote.  It didn't restore the light.  I took the engine to local tech shop and maybe coincidence or not, but she did a factory reset using conventional method and the light came on.  I'll mention that she said later that at sometime during the diagnosis process she pushed down on the 'pins' and thinks she remembers hearing a click.  So maybe if that was done ahead of the reset that might explain why hers worked and mine didn't.

But still, I'd like to know what are the differences in the 2 methods of doing a factory reset.

As always, thanks - walt

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There is no explanation that I know of that details the difference between the conventional reset and the DCS reset.  However, I know for a fact they are different.

I've had a couple of cases where things don't work 100% until both are done.  The most recent one was with a trolley, the trolley stops would not annunciate no matter what I did in DCS command mode.  After a conventional factory reset, all was well.

I find one reference in Barry's latest DCS Companion that states the conventional reset is a feature reset and not a factory reset. 

Note that most of the User's Manuals for PS/2 and PS/3 locomotives call the conventional reset a Factory Reset, some conflicting information there.

For PS-3 certain control functions stored in different areas of the memory, and the Conventional reset and Factory reset don't cover all the same areas of memory reset.  Why, not fully sure.

BUT....  most of this has been related to motion for "factory" PS-3 engines.  Not specifically lighting features as far as I am aware.

Now PS-32 were some older converted PS-2 5V sound files are loaded, some lighting features like marker do require a conventional reset to turn on, but that is only when using in a conventional mode.  For what ever reason some of those files had markers default off.  If using DCS they would come on.

Just some little quirks, but tech were told to do a factory reset and follow with a conventional reset before returning to customer.  This ensure all reset and useable with the remote cdr with factory reset ID of 1. 

I do think with PS-3 steam you can get the boiler board out of sync with tender board if data line not fully connected.  But I was unaware a feature or factory reset would not reset light.  But it could be a programming issue with how flash code talks to sound file to address what features a unit should and should not have, so I guess anything is possible.  G

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