Originally Posted by willbacker45:
Bob thank you very much for the encouragement! I have found that I keep modifying and making it better (I think!)...I guess I am just asking for anyone to spot obvious massive error.
Here is an update:
Well, it's you that has to be happy with the results, not "us". I have only one 'major' suggestion on the plan as it stands now: I'd suggest making the crossover 'above' [ on the plan ] the mine face the other way -- that way the inside track can be used to park a complete train, possibly hidden by the tunnels / scenery; this could also be your interchange tracks, etc. Or keep the crossover as is and change the layout in the engine shop area -- it would be easier to 'hide' the track nearer the wall anyway; in conjunction with this see 'c' below.
Other items:
a) Typically the main / through line does not use the diverging route at a turnout, as in the upper right. [ But I can think of examples, especially where shortlines / regionals are cobbled together, etc ]. If you do make the main diverging, make it a large #'d turnout, at least a #6 or better.
b) Absolutely use the largest radii you can on the main line, as another poster suggested. Your present fleet can take 36" radius, but you want to think about the future because you don't know what it might hold -- and few things are more difficult than rejuggling the layout for a larger minimum radius. You can guess how I know that.....
c) I think you went from 'not enough' through tracks in the yard to 'too many'.
Especially if you revise the track layout in the yard office - engine shop area, you could make two of those tracks stub ended and a little longer. Two less turnouts to build / maintain + more car storage space.
d) Given the track layout at the mine, either earlier or the current version, you'll need a loco there to run cars under the tipple. If you put a short lead track between the mine turnouts and the main, then the mine could have its own switcher -- a good excuse to keep an older Alco or Baldwin that doesn't fit in with the rest of the C&W fleet. Also, since the mine is in the hilly section [ east of Cambridge ] of the route, I'd undulate the main up there a bit -- where it goes through the town called "Untitled". I could see this mine being fed from a conveyor over the main line, too, to reflect the cramped conditions in the valley. [ But if you don't "see" that, that's OK ! ]
e) You do have access to both sides of the layout in the yard area, don't you ? Do you envision most if not all of your turnouts being hand operated ground throws -- or a mix ? Use hand held DCC for control of locos ?
I'd take your time with the planning process - it's not only fun, but you get to "game play" the layout as it evolves. And nothing sez you can't revise something after you've built it -- there are very few model railroads that end up exactly as planned. Even John Allen had to make changes to the G&D as he built and operated it.
With best rgds, SZ