Not sure if this needs to be done or not, I suspect it does though.
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If you assign a new ID for an engine then yes the module should be loaded to the new ENG ID number. To prevent confusion, I would clear the old ID of the info.
How exactly do you use a multi-engine black module if you can't change the ID's? I'm guessing that's one sticking point with using that feature.
If you assign a new ID for an engine then yes the module should be loaded to the new ENG ID number. To prevent confusion, I would clear the old ID of the info.
How do you clear the old ID out of the Cab 2?
The ID's are not stored with the setup if I am am remembering correctly. Its just like your orange module, all the details except for the Eng ID
Bring up the engine info, you will see the DEL or Clear function
I don't have the Cab2 in front of me to get the exact verbiage
The ID's are not stored with the setup I am am remembering correctly. Its just like your orange module, all the details except for the Eng ID
I haven't created a multi-engine module yet, but I'm trying to figure the logistics of actually using it if I made one.
It's for when go to a friends house or club with your train in tow. The engine ID was left off to avoid you erasing and existing engine if it has the same ID
Example: You take your engine to the club layout, if the ID is open, load the data from the multi engine module and run it. If its not you set the ID on your engine and load it on the ID from the module. The benefit being if you have changed the name to something like "Johns Big Boy" or have it set up a particular way, you don't have to set it back up.
You can also use to store custom profiles at home, though backing up the actual DB is better
I'm just curious how you load data that has no TMCC ID associated with it, how to you access it? I don't know that I've ever seen the multi-engine module procedure written anywhere.
The black multi engine module is like having multiple orange modules. No IDs are stored just the engine personalities.
Right Marty, but how to you access each individual personality?
Its been awhile since I used it, but if I remember correctly once you set the Engine ID on the CAB 2 and insert the MEM module to load it, you scroll through the engine list on the module and select it.
For most it's probably not the best feature ever invented, but it serves a purpose
I'm just curious how you load data that has no TMCC ID associated with it, how to you access it? I don't know that I've ever seen the multi-engine module procedure written anywhere.
John
I'll post a vide soon. It's actually kinda cool.
Thanks guys, that sounds easy enough. I've been meaning to load all my stuff into a single module so I don't have to drag the orange modules around. It's nice to have the proper names and cab numbers, not to mention the operational modes, all setup without doing it the hard way.
I guess I'll have to give it a go.
Excellent Marty, I think I like it! I didn't realize that the CAB2 knew about them, that's why I was wondering. I have to keep up.
so the engine would respond in marty's example "89"?
so the engine would respond in marty's example "89"?
so the engine would respond in marty's example "89"?
I'm probably making more out of this then there is so excuse me.
so the engine will just respond with what is on the screen?
maybe you can tell me what number your 765 normally uses. I do not believe it is 89.
At home the engine ID is 65. If I go over a friends house who also owns a 765, chances are his ID is 65. I would need to assign a new ID to my engine, in this case 89, and then use the multi engine module to assign the personality to that ID in the Legacy Remote ( his bases database). At this point the black module just takes the place of the Orange module.
ok now I believe I get it.
thanks.
Back to my question, how do you access previously assigned engine ID#s, can you see a list in the Cab2, and then delete the old ones?
Second question: Right now I have two engines as "12" - how do I delete one?
I am guessing everytime you reprogram to restore features the module has to be reloaded?
Back to my question, how do you access previously assigned engine ID#s, can you see a list in the Cab2, and then delete the old ones?
Second question: Right now I have two engines as "12" - how do I delete one?
When you say 2 engines as 12, I assume you mean 2 engine both with an ID of 12. The Legacy base will only hold the personality data of one. You would need to assign a different ID to one of the engines and then load it's module to the associated spot in the Legacy base. You can push the ENG key, scroll, and find the old entry, selected it and then INFO, CLR.
I am guessing everytime you reprogram to restore features the module has to be reloaded?
No. As long as you keep it the same ID it's not necessary.
remember the module only helps you load engine info to the base. you could do everything manually.
in fact I have run my engines without any module or info loaded.
just pushed engine number and ran engine.
it defaults to cab1 but that is easy to change to tmcc or legacy by pushing the info button, and scroll to the tab needed.
Thanks again for Marty clarifying the multi-engine module. I suppose I could have found all this out by trying it, but now there's a bunch of us that know how it works.
Back to my question, how do you access previously assigned engine ID#s, can you see a list in the Cab2, and then delete the old ones?
Second question: Right now I have two engines as "12" - how do I delete one?
When you say 2 engines as 12, I assume you mean 2 engine both with an ID of 12. The Legacy base will only hold the personality data of one. You would need to assign a different ID to one of the engines and then load it's module to the associated spot in the Legacy base. You can push the ENG key, scroll, and find the old entry, selected it and then INFO, CLR.
I should have remembered from the TMCC days...only one number per engine. This may be the reason my PE Berk behaved erractically...with blinking cab light and main smoke stack not working, i.e., it was the same engine ID as the Zephyr set. I need to clear out the Zephyr ID#.
Well, its disappointing to report that nothing has helped the blinking cab light situation.
The blinking light is most likely indicating the fault of the main stack. Is there a pattern? The manual should have this info in the end. 2 Blinks the element, 3 blinks the fan motor.