Skip to main content

Replies sorted oldest to newest

It's for when go to a friends house or club with your train in tow. The engine ID was left off to avoid you erasing and existing engine if it has the same ID

 

Example: You take your engine to the club layout, if the ID is open, load the data from the multi engine module and run it. If its not you set the ID on your engine and load it on the  ID from the module. The benefit being if you have changed the name to something like "Johns Big Boy" or have it set up a particular way, you don't have to set it back up.

 

You can also use to store custom profiles at home, though backing up the actual DB is better

 

 

Last edited by cbojanower
You can scroll to the engine personality you want and assign it to the ID.
 
Lets say you created a module with the engines in your base. Let's just say you have 5 engines.  A UP BB, A 765 Berk, an Acela, A GP7, and a Century Clud Turbine.  They all at IDs 1-5 respectively. When you create a multi engine module it pulls the personality info like names and roadnumbers engine type, and sound and stores then on the black module.
 
Now you go to a friends with your Big Boy and he has an engine at ID 1.  You will have to assign your BB a new ID but the module you made will have the engine personality on it like the orange module.  You would load the module as normal but when it comes up and ask if you want to load XX engine, you can use the red knob to scroll to the BB info and then select it to load.
 
 
Originally Posted by gunrunnerjohn:

I'm just curious how you load data that has no TMCC ID associated with it, how to you access it?  I don't know that I've ever seen the multi-engine module procedure written anywhere.

 

 

Last edited by MartyE
Originally Posted by MartyE:
As long as when you did the RUN/PGM procedure you assigned it 89.  Again the multi engine module holds no ID information.  Just the personality of the engine (name, road#, type, etc.  Just like an orange module).
 
Originally Posted by bigdodgetrain:

so the engine would respond in marty's example "89"?

 

 

 

I'm probably making more out of this then there is so excuse me.

 

so the engine will just respond with what is on the screen?

 

maybe you can tell me what number your 765 normally uses. I do not believe it is 89.

At home the engine ID is 65. If I go over a friends house who also owns a 765, chances are his ID is 65. I would need to assign a new ID to my engine, in this case 89, and then use the multi engine module to assign the personality to that ID in the Legacy Remote ( his bases database). At this point the black module just takes the place of the Orange module. 

Originally Posted by Paul Kallus:

Back to my question, how do you access previously assigned engine ID#s, can you see a list in the Cab2, and then delete the old ones?

Second question: Right now I have two engines as "12" - how do I delete one?

 

When you say 2 engines as 12, I assume you mean 2 engine both with an ID of 12.  The Legacy base will only hold the personality data of one. You would need to assign a different ID to one of the engines and then load it's module to the associated spot in the Legacy base. You can push the ENG key, scroll, and find the old entry, selected it and then INFO, CLR. 

 

I am guessing everytime you reprogram to restore features the module has to be reloaded?

No. As long as you keep it the same ID it's not necessary. 

 

 

 

Last edited by MartyE
Originally Posted by MartyE:
Originally Posted by Paul Kallus:

Back to my question, how do you access previously assigned engine ID#s, can you see a list in the Cab2, and then delete the old ones?

Second question: Right now I have two engines as "12" - how do I delete one?

 

When you say 2 engines as 12, I assume you mean 2 engine both with an ID of 12.  The Legacy base will only hold the personality data of one. You would need to assign a different ID to one of the engines and then load it's module to the associated spot in the Legacy base. You can push the ENG key, scroll, and find the old entry, selected it and then INFO, CLR. 

 

 

 

 

 

I should have remembered from the TMCC days...only one number per engine. This may be the reason my PE Berk behaved erractically...with blinking cab light and main smoke stack not working, i.e., it was the same engine ID as the Zephyr set. I need to clear out the Zephyr ID#.

Add Reply

Post
×
×
×
×
Link copied to your clipboard.
×
×