Skip to main content

Newer Legacy engines (since 2010?) have a "quilling horn" feature where the pitch of the horn blast can be changed. On the Cab 2 and Cab 3 controllers, you can control/activate this feature by varying the distance and length of time you hold down the horn slider.

For real trains, are there standard patterns/sequences that are employed? For those of you with Sensor Tracks (FastTrack), you can program a grade crossing sound when an IR-equipped engine crosses the sensor. If there are "standard" patterns/sequences, do they apply across all engine types (diesel and steam), or did/does each real engine have it's own uniquer character?

I am asking because as I continue my development my Python code to control my layout, I want to figure out what I should do if someone (me) holds down a momentary switch I have wired to blow the horn. I could easily have it trigger the "grade crossing" sound Lionel uses with its sensor track, I could hold a prolonged blast at a specific "quill" level, or I could provide a function that does something special (based on length of time the button is held down? based on how fast the train is going? based on what the temperature is outside?)

Yes I realize at the end of the day, it really doesn't matter that much, but I have an opportunity here to do something fun and I thought I would ask for suggestions and best practices.

Thanks,

  -- Dave

Original Post

Add Reply

Post
This forum is sponsored by Lionel, LLC
×
×
×
×
Link copied to your clipboard.
×
×