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Ok, so I thought that this would never happen to me, but as I completed my roughed in tunnel, and added scenery I am having a train stall issue.  Oddly enough this only began after I closed everything off....

I have 2 parallel tracks with another track running over these. One track is fine the other the engine light will begin to flicker as the train passes underneath it. When trains are traveling slow enough the engine will stall and the light will continue to flicker on this track.

I first tried to clean the area, over and over, it helps but after a few more loops the engine will stall again and the light will flicker. Interesting enough if the train is slightly faster it will pass over the offending area, even if the lights flicker.

How do I confirm this is a signal loss/confusion, or its just bad track? This is gargraves track and its been know to have rust spots that cause issues. But I cannot feel or see any in this area.

If I put a ground plane wire down in the area, how long should it run? Do I need a ground plane wire up top too? How long should this one be?

This of course is not a friendly area to work in, so the least amount of tear up the better.
Last edited by J Daddy
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I can only say I've had similar (no, exactly the same) symptoms, and Atlas the  track appeared clean.  It was in a long reach location, but the more I cleaned it, the better it got.  Finally it was good.

I was running small steamer, but longer loco could make it.  Faster worked okay.

Just what I had...

 

John

As a test you can lay an grounded extension cord that shares a ground with the base (same outlet or same wiring) near the track and see if that helps.

 

The light flickering is a definite sign of a TMCC signal problem As for how long to make the permanent wire I think its one of those things you make as long as needed.

 

Also if the tunnel has wire mesh in it there can be a TMCC problem. You can ground the mesh as well, same as you would do with a metal bridge

Last edited by cbojanower

In my limited experience,there is a very simple method.. If the engine stops  or is intermittent in one area simply  put your hand on it as it runs over the spot. If it continues pass the spot with your hand on it then you have a weak or double signal there.. 

You may have an engine or two that dosnt receive the signal as well as others and as Chris mentioned just run the smallest wire you have from closest  house ground(preferable same as base plugged) or in my case i used a grounded water main pipe line since it was very close to my problem area.Since your in a tunnel you can just hot glue it to the layout in between the tracks.

Hope this helps.

The track shouldn't be an issue.  Track signal pretty much saturates the room.  The problem is with the engine seeing the other half of the signal coming from the house wiring.  If it only happens with one or two engines in one or two specific spots you may have an issue with the antenna's on those problem loco's.  

 

This is Lionel's attempt to fail to safe mode. The engine has lost the ability to "see" the command carrier and starts blinking it's head light.  If this situation persists long enough it stops moving.  This is more likely to happen at slow speeds.  At higher velocity you cruise/bull through the area where the signal is weak.

 

If placing your hand over the engines corrects the problem that means the house wiring side isn't being seen.  You need to provide an aux source for the house wiring side.

Originally Posted by Landsteiner:

"You could just take out all that Lionel stuff and put PS2 and DCS in"

 

Talk about jumping out of the frying pan into the fire.

Come on.... that is always J daddy solution in reverse.  Pay attention please

 

Frankly, just as many complaints and issues with TMCC/Legacy.  Seems the latest streak has been with Lionel.  It will reverse I am sure.  G

Ok, Thanks for the help.

The tunnel consist on only of plywood and extruded foam board. The issue started only once the foam board was installed.

I have had engines lose power on dirty track and usually the headlight goes out and the tender makes a clicking noise. This is not the case here. The headlight starts to flicker as it continues to travel through the tunnel Then as it comes out at the point of the passing track overhead it stops, this occurs only in very slow speeds.  That failure mode tends me to believe  that it is a signal loss.

Some engines are more sensitive than others. Some are not even affected.

 

What is funny is a few of my friends are buying Proto sound and Proto sound 2 engines, gutting them and adding ERR boards... I can get parts, the new sounds are fantastic, and the installation is very straight forward....

 

Last edited by J Daddy

no contact at all.  Take a piece of insulated wire like a piece of bell wire.  Run it back to earth ground (nearby cold water pipe).  Place the bell wire on the bottom of the plywood, aka side facing inside of tunnel, tape will work for a test run and glue for a more permanent install.  

 

I have no idea why plywood or foam would interfere with the signal.  The foam isn't foil backed is it?

Last edited by chuck
 

  With track such as Gargraves the outer rails are insulated and signal may only be present on 1 rail. 

 

According to the Lionel video, If you are using an isolated rail, you are supposed

to bridge the gap with a capacitor. ( can't remember if it was .1 or .01 @50v )

Thus the signal is still there and the isolated rail still works....

 

Bruce....

 

Yep. signal issue, never saw it before. Added ground wire back to electrical box and getting not one ligbt flicker from any of my locomotives.
I wired both outside rails to common every 3 foot dropped to 14 gauge wire along the entire layout. Over kill I know but for over 400 feet of track I have only 0.4 dropped max volts along the entire line. in 8 years building the layout never had a signal issue until I started closing off tunnels.

I think its a Murphy' s Law....
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