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I need to buy a new Standard Gauge Ives steam locomotive and have the option of buying a Proto-Sound 2.0 or a Proto-Sound 3.0 engine.  I have no experience with Proto-Sound 3.0 and that version would cost me between $100-$200 more than the Proto-Sound 2 version.  I am wondering if 3.0 is worth the extra $$$.  Your thoughts and recommedations on 2.0 vs. 3.0 would be appreciated.

 

Bob Nelson

 

 

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The biggest advantage of 3.0 is that it has no battery. This is trivial if you are running the unit often, but if the unit is stored long enough for the battery to run down, it can be a nuisance to have to charge it up when you take it out of storage. Sound quality is a bit better in 3.0, but the volume is weak on some models. Operationally, there isn't much difference. 

 

There are two versions of 2.0 - one with a 9-volt battery and one with a 3-volt battery pack. The version with the 9v battery (usually called 5v because that is the internal voltage of the motherboard) is obsolete and no replacement boards are available if the motherboard goes out. MTH does have a kit to upgrade to the later 3v board, but it's expensive. Replacement boards can be found on the secondary market, and there's at least one repairman (GGG) who is active on the main OGR board who can sometimes fix a 5v board. Any NIB PS/2 unit with a 9v battery is getting old and probably needs the battery replaced - either with a new NIMH cell or a BCR. Don't bother with a NiCd battery unless you have a stack of them lying around. A 3v battery pack should be OK and not need replacing.

 

Personally, I'd spend $100 for PS/3 over PS/2. Not sure I'd go 200. I'd be more inclined to spend the extra if the PS/2 in question was the older 5v version. You can the difference by looking at the charger port on the bottom of the tender. The newer 3v battery has a two-pin connector; the older 5v unit with the 9v battery has a concentric connection. 

I don't have any standard gauge engines, but I do have two "O" scale trains with proto 3.0.  The sound is good, but I personally think it's a bit cheesy.  I typically keep the sound off.  I wish I had gotten the traditional engines instead.  Also, I have a Lionel Corporation/MTH 260e engine with proto 3.0.  I am not really a fan of the way they designed the coupler.  It has an electronic port built into the coupler itself.  I am really concerned that this will someday break and the engine will no longer operate.  The other issue I have is that the engine will only operate when the coupler is attached to the tender.  I wish I had purchased the the traditional engine because I am not really interested in the sound (it’s kind of a novelty for me personally), and I feel that I would have avoided future potential problems with the proto system by not having it in the first place.

I have 23 PS2 and 2 PS3.  I think the former are a bit more stable.  When the batteries go bad, which is over 8 years if used regularly, it can be replaced with a supercapacitor or a "BCR," which is a trade name for a supercapacitor with zener diodes to assure even cap charging.  15 of my PS2's now have no batteries.

Here are some of the difference that are part of the consideration for what is best for you versus your $$$

 

PS-3 can use PS-2 or PS-3 Sound files, has more memory so theoretically better audio files could be used.

 

Comes stock with supercaps, no battery.

 

Is not polarity sensitive like PS-2. Can detect DCS signal on either track.  Better for the 2 rail operators.

 

DCC capable also.

 

LED lights (Pro or Con)

 

For Steam you normally have more functions/features available in the engine, because it is a 2 board set.  One in Engine and one in tender.  Not limited by the 10 wire tether/drawbar of the PS-2.

 

PS-2 boards are more easily repairable especially at the component level.   G

IMO, one of the key differences is the two-board set for steamers.  You can have more control of lighting with the PS/3.

 

I'm not so enamored by the fact that there's very little that you can repair on the PS/3 board, when they're toasted, they're gone.  Many components can be repaired on the PS/2 boards.

 

I prefer LED's to incandescent, it's a shame that the PS-32 upgrade kit didn't accommodate LED's directly, at least as an option.

 

The 2-rail and DCC features, while not important to me, are real advances with the PS/3 package, I'm sure those folks will be happier with the PS/3 boards.

 

The price of progress, two steps forward, one step back.

 

 

If it's tinplate then you'll prolly want the ps2 version since it has light bulbs. I've got a PS3 tinplate Christmas train and the LEDs look odd. Id be much happier with the bulbs, now I am more than qualified to make the change but I won't because it's pretty low on my list of train mod priorities
Originally Posted by Happy Pappy:

I'm "old school" and looking from the outside in. I've noticed quite a few problems with the new PS3 from what's being said by others.

 

Hiawatha, you're the voice of experience.


OK... Does anyone else feel old reading this thinking PS2 is "Old School" compared to PS3?

 

I would buy the less expensive PS2 version.  If it eventually fails, you can buy an upgrade kit with the extra money you saved in the first place.

 

Ron

 

MTH has already built it, but it clips onto the board the sell for upgrades.

 

It would actually be pretty easy to come up with a bulb driver board if you wanted to.

 

You might just consider selecting some better color LED's to improve the look.  Warm white or even some of the yellow ones would look better in tinplate.

 

Last edited by gunrunnerjohn

Thanks. I am more concerned about breaking one. They stick way out on some of the Std Gauge steamers and I could see them getting broken.

 

Steve
 
Originally Posted by gunrunnerjohn:

First off, it should be a very rare occasion to have an LED fail without something bigger failing.  If it happens, garden variety LED's will work fine.  You just have to find them in the right size and color temperature.  I know several people that have already replaced the bright white LED's on some PS/3 steamers with warm-white.

 

 

Pinch a wire and they go bad.  Have a current spike and they go bad.  I have had to replace LEDs on MTH engines that otherwise seem fine.  Nothing is indestructible in the toy train hobby

 

It is interesting how there is a love hate relationship with LEDs.  They clearly are not for everyone, yet others can't do without them.  G

Last edited by GGG

I don't know about others, but for me the LED headlights look a lot more like real headlights than the original anemic PS/2 bulbs.  I've used warm white and even yellow LED's to replace the bulbs, and I get a much more focused beam that looks great, especially on a darkened layout. 

 

I will say that many times I'll use small incandescent bulbs for number boards as they need a wider light angle to look good in most cases.  I also use incandescent bulbs for cab lights for the same reason.  Also, I don't want them to be as bright as headlights, I like a more subdued light level for those applications.

 

As far as lighting passenger cars, they're seem so vastly superior over incandescent lighting that it's hard to imagine too many arguing against that option.  Even the manufacturers are picking up on the LED lighting trend.

 

I like your adjectives.  Anemic.  We got it you love LEDs, but other don't, and frankly I disagree that PS-2 bulbs are anemic. 

 

It is easy to put in LEDs if you want, but seems a waste in areas such as number boards, firebox glow, and cab interior.

 

Probably part of the reason the PS-3 kits stuck with bulbs.  Plus no matter which ones they put in, someone would complain about warm white, golden, or white is better.  This way you get to chose what you want and how bright you light it via your resistor selection.  G

For the firebox glow, I like a few of the flickering LED bulbs behind the firebox bezel, looks a ton better than just a red light.

 

If you'll note, I specifically mentioned that I use incandescent bulbs in number boards and cab interior for their specific characteristics.  I'm not totally against them, I just use them where I feel their characteristics make them the best fit.

 

 

Last edited by gunrunnerjohn
GGG posted:

Here are some of the difference that are part of the consideration for what is best for you versus your $$$

 

PS-3 can use PS-2 or PS-3 Sound files, has more memory so theoretically better audio files could be used.

 

Comes stock with supercaps, no battery.

 

Is not polarity sensitive like PS-2. Can detect DCS signal on either track.  Better for the 2 rail operators.

 

DCC capable also.

 

LED lights (Pro or Con)

 

For Steam you normally have more functions/features available in the engine, because it is a 2 board set.  One in Engine and one in tender.  Not limited by the 10 wire tether/drawbar of the PS-2.

 

PS-2 boards are more easily repairable especially at the component level.   G

PS3 for me is the best of the best. I have noticed continued improvement in sound files. You need the larger capacity to load them. I hope MTH continues to develop the sounds and continuously move forward, like they have. I hope for continued lighting effects as well. I am 2 rail so the polarity thing is nice. I prefer LEDs for less power draw in cars and less heat in all equipment.

 My next thing to look forwards to, would be a PS3 "light" board set for things like sounds in cars.

I thought there was a bulletin to techs about simple repairs to PS3 boards?

Bob Nelson,

   IMO go with the P2 version and install a BCR, now if you are going to consider running DCC in the future, then spend the extra $100.00 and go P3.  For me however I agree with Jeff and some of the others, not much of an upgrade was really made for the P3 and the extra money is mostly just wasted.  

The one P3 NASA Switcher Engine that I do own, sounds great.  However it does not run as smooth as my NASA P2 at low speeds, to me for the extra money the P3 should run better than the P2, however it's not the case.  The P3 runs great at over 20 MPH however.

As GGG advises the P2 is also more easily repairable, further I do not like LED's in my Engine, except for maybe the fire flicker glow, and I can live without that and go old school with the solid red light.  Got to admit however the Red Running Lights on the front of my 249ERR that Guns installed really look cool.  Most however do not look like the 249ERR upgrade.

PCRR/Dave

I have zero problems with my two PS2 engines with a supercap. The three PS3 engines miss the watchdog frequently, and when one of the two in an MU miss it, it is difficult to get the MU started right. Sometimes it takes two or three transformer shutdowns to get going. One PS3 engine used to start in conventional and at full throttle when it missed startup.

I agree with John H and the others who endorse PS2 with supercaps.

Pine Creek Dave:  If your switcher isn't smooth at slow speeds, I doubt it's PS3.  More likely a mechanical problem.  I haven't noticed any difference in smoothness between PS2 & PS3.  One trick I have used in the past is to disconnect the wires from the motor(s).  Then use 2-4 D cells & jumper wires, whatever it takes to get the motors turning slowly, and then observe what happens.  You may find one motor spins happily and the other sporadically.  Don't try this without unsoldering wires from the motor(s) or otherwise disconnecting them by unplugging from the board,

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