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PS2 engines include a rechargeable battery. PS3 engines do not but, instead, have a capacitor that charges when power is applied to the track. In conventional operation, the biggest difference is in the way they start up. With PS2, applying track power (I use less than ten volts) causes the lights and sounds to activate immediately and you can begin to move forward by pressing the direction button or briefly interrupting the power (reduce transformer throttle to "off" and then increasing again to set locomotive in motion). With PS3, after applying track power (I also use 10 volts), it takes about fifteen seconds until the capacitor becomes charged and the lights and sounds activate. At that point, press the direction button (or briefly retard transformer throttle) to set locomotive in motion.

MELGAR

Well, unless you're buying used, PS/3 is all you will find.  If you're buying used, it's a moot point, you get what you get.  I was just pointing out that operationally, obviously running DCS or conventional, there isn't much difference.  PS/3 has a few features like Rule-17 lighting, automatic cab lights, etc., but most of the running attributes are very similar to PS/2.

Seems to me that PS2 is a bit more stable than PS3.  Occasionally an event happens on my layout that causes the PS3 to sort of "lock up" and it must be left unpowered for awhile to become accessible.  All my PS2s have supercaps in place of batteries.

While I would not go back to batteries, I do note that one disadvantage of supercaps is that if you start running before the supercap has charged up and the power shuts down immediately (as when a grandchild left a derailment for GPa to fix), the loco can get garbled, requiring deletion and re-addition.  Rare, but it has happened.

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