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Clearly the color code on your chart is wrong for smoke fan.  They are standard for typical 10 pin 3V steam.  Even mux, the only difference is the HL wire is the MUX signal from the Mux board.  But position is the same.  PV generated off the diodes on the bottom of engine PCB or diodes off the motor terminals for some engines.  G

George, the most recent upgrade kits now have some different colors for wires, surprised me.  The biggest difference is red for PV and not purple.

@GGG posted:

Clearly the color code on your chart is wrong for smoke fan.  They are standard for typical 10 pin 3V steam.

The request was for the pin out of the 10-pin connector.  If you're talking about my chart, it was from the ASC manual.  I realize they don't use the right colors, but the wiring was the thing I was trying to convey.  If you are looking at the harness, it's easy to follow a different color wire.

Last edited by gunrunnerjohn

Hey guys I appreciate the chart you presented John. Helped me nail down the problem. I did see that a couple of wire colors are different than what I was used to for PS-2 3V, but diagramatically the hookup is right on. Problem was the orange tach output was shorted to the boiler shell on an upgraded K-Line scale Mikado. This took the boards out of course. So I fixed the short issue and swapped in a spare board set, and all is well. Now I wonder if the boards are repairable? Anyone seen this kind of failure before?

Another thing, does anyone know how to activate the tender marker light toggle in the soft keys? It's there for several other engines, but not in this sound file for some reason.

Thanks, Rod

Last edited by Rod Stewart

Boards may be repairable, but have to test.  IF just audio/speed control, and such possible.  But if AC gets to the processor chip not repairable.

I have not seen a new upgrade kit for steam, but not sure why they would do that.  So what color is AC pickup?

Either way the pin out has been standard for steam.  How the pins are used at engine or tender can vary. G

 PS: Some RK SF do not have markers turned on.  You can try a conventional reset to see if they come on, but may not.

Last edited by GGG

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