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It's an MTH Proto 3 Railking Imperial steam engine (#30-17691). I'm new using DCS.

I have run it successfully on DCS before, but this morning, when I tried to start it up, I got chugging  but no light, no smoke and it won't run.

I did my best to follow the manual and Barry's book to start it up. When that did not work, I tried to reset it using the Factory Reset feature. That worked yesterday when I had the exact same problem, but not this morning.

I think the problem may have to do with pressing wrong DCS buttons that may have inadvertently locked out features or the problem may involve Quick Speed, which I don't want.

Any thoughts on a solution?

Arnold

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I pressed Read and the name of my engine showed up. The I pressed the Thumb control and got Quickset speed. I don't want that.

That is normal.  Quickset allows you to "jump" to a fixed speed (e.g. 12 MPH) by typing it in instead of rotating the thumbwheel upwards.  I seem to recall that there is a way to turn Quikset off because it can be rather annoying if you don't like it / use it.

To Disable it see this link and scroll down to Barry's post:  Quickset Speed feature | O Gauge Railroading On Line Forum (ogaugerr.com)

Last edited by Brad Trout

Does sound like you are having a variety of "intermittent" issues.  Certainly could be a bad board or maybe just a loose wire somewhere, although I'm not very good at understanding the various components inside and what they do.

As with any computer, I find it's never a bad idea after making a big change (e.g. resetting the engine) to reboot everything.   First shut down the remote (so it "saves" to TIU).  Then remove power to TIU/track.  Wait 20 seconds, then restart in reverse order.

Last edited by Brad Trout
@Brad Trout posted:

Does sound like you are having a variety of "intermittent" issues.  Certainly could be a bad board or maybe just a loose wire somewhere, although I'm not very good at understanding the various components inside and what they do.

As with any computer, I find it's never a bad idea after making a big change (e.g. resetting the engine) to reboot everything.   First shut down the remote (so it "saves" to TIU).  Then remove power to TIU/track.  Wait 20 seconds, then restart in reverse order.

That sounds promising, Brad. I will shut everything off for a while, reboot and report back.

Did you go to menu > control > smoke volume > max. And still no smoke? You need at least 30 drops of smoke fluid.

I gave it 20 drops 3 days ago when I got it, and 5 drops a couple of times since then. It smoked great yesterday.

I will give it 15 drops next time I try to run it after I reboot everything. However, since there is also no headlight and I can't get it to run, I don't think it's the amount of smoke fluid in it.

Arnold, I was just going to suggest what Tom did about the test track.

When checking to see if Chuck's suggestion about making sure the smoke is set for Max, also sometimes it takes the smoke a minute to come out the stack.  I guess it has to heat up.  It sounds like you should have enough fluid even for a new engine that had a dry wick to start with.  Don't overfill with fluid.  I did that once, and had a mess to clean up inside the engine.

Rick has a good point too.  I once hadn't seated the drawbar tight enough.  Also, is there a stiff wire running along the top of the drawbar?  If so, you need to push it over past the seating hole so there is tension placed on it by the metal post that centers it.  I don't know why some engines have it and some don't, but if it isn't pushed over it evidently may not make contact well with the metal post.

Heres a link to a list of PS3 trouble shooting ideas, some of which have been  suggested.

https://mthtrains.com/sites/de...shooting%20chart.pdf

Remember it also takes 10-20-seconds for the supercapacitor in the tender to charge upon power up before the loco is ready for operation.

Unlike Lionel , where a battery is optional.

The battery in older MTH PS1-2 tenders, as well as the super capacitor in the newer PS 3 stuff, must be charged in order for things to function correctly.

Last edited by RickO

Now, I will share my best recollection of what I did to get the engine to work, so others who may had had, or will have, a similar problem,  can benefit, as well as myself.

I think the major reason for the problem was the failure of the drawbar connection to be fully seated, and remain seated, in the tender socket. That problem was solved by attaching the small plastic piece (with the small white dot pointed up) that comes with the locomotive to fully seat the drawbar in the socket and keep it there.

Next, I put the engine on track located in a different section of my layout than where I initially had the problem, and applied about 10 volts of power to the track. Then, I pressed S5 button to turn on the remote handheld and then I pressed READ.

Here, my recollection is murky. I believe that what happened is that when I saw my engine's name on the screen, I pressed the green ENG, scrolled until the arrow pointed to my engine's name, pressed the thumbwheel, pressed the Start Up button, and the engine moved when I moved the thumb wheel down a notch.

Does the paragraph immediately above make sense? It's different from the manual.

Once I got the engine to work in all respects, I let it run throughout my layout for 10 minutes.

I will take a break and try to start it up again, and will take notes do I hopefully get it down pat. Arnold

From the link I posted above:

"My Steam engine has sounds, but no lights or motion."

"Check the drawbar connection. Without a secure connection between the boiler & tender, the separate circuit boards will not be able to communicate. Check the wires coming from the internal electronics to the drawbar. "

Last edited by RickO
@RickO posted:

From the link I posted above:

"My Steam engine has sounds, but no lights or motion."

"Check the drawbar connection. Without a secure connection between the boiler & tender, the separate circuit boards will not be able to communicate. Check the wires coming from the internal electronics to the drawbar. "

Thanks Rick. Your suggestion was spot on. Having the drawbar fully seated, and using the smallkl plastic piece to keep it fully seated, in the tender socket was the primary remedy.

As far as the smoke, see if you can hear the fan in the smoke unit kick on. I occasionally get this weird thing where it's like a bubble forms in the smoke unit and the smoke can't get out. A quick rush of air over the stack will get it going. It's the same motion as if you were going to blow into the top of a bottle to get the whistle sound. I haven't figured out what causes it or anything but I have to do it regularly on two of my steamers.

As far as the rest of things...ohh man.

- Are you at 18-19 volts?

- Good signal on the track? (I think the remote can test it)

- Is the TIU-track connection good?

I don't know if that engine uses a battery but some of the protosound locos had a battery pack. That battery pack will cause all sorts of oddball problem that appear to be moving targets. You could look into that.

I share this for those just starting with DCS who may hit a snafu like I did recently, as described earlier on this thread.

This afternoon I started up this Railking Imperial Proto 3 B&O (President Washington version) several times using the DCS Remote Control Set, and the engine ran, sounded and smoked beautifully.

I simply followed the protocol in the DCS Operator's Manual and the advice offered on this thread, for starting up an MTH Proto 2 or 3 engine already added to my DCS, which is: put locomotive on track (on a different section of my layout than the section where I had the original problem); turn on Z4000 transformer and set voltage at 18 volts; turn on DCS Remote Unit; on Remote press READ (puts engine on active list) and see name of engine on Remote screen; press green ENG button (see arrow at left of engine name); press Thumbwheel; and press Start Up button.

Video of locomotive pulling Postwar 2400 series passenger cars appears below:

Arnold

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Last edited by Arnold D. Cribari

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