All:
Some time ago, Millhouse River Studios (maker of fine turntables) was working on a project called LTAC (Layout Time Animation Control) to automate lighting and accessory activation, to automate the "world" we're creating. Due to a lack of interest, they tell me they abandoned the project.
At our display we put on annually, we run for three hours a night, and six hours a day each Saturday and Sunday, all December (open 30 of 31 days). For all the history of the display I can remember, it has been run under very low, colored lights. However, we continue now to increase the level of detail and the number of vignettes on the layout, and therefore have a need for more light. At the same time, we also want to be able to provide the same experience for folks they have come to love.
Our goal has been to maintain the low lighting we have, yet also introduce more light on regular intervals. To do that, we want to introduce a sort of fast clock, like that often used in switching layouts, but in our case to run lights and accessories. When it is "daytime," we'd like the low lights to increase gradually to full interior lighting like a sunrise, then fade back down to "nighttime" following a sunset. In this way, visitors can get our classic experience while also having an opportunity to see the details and appreciate more fully the models we display. We also would like to time accessories to this, so that a playground operates during the daylight, a neon light turns on once it is dark, house lights come on and off based on time, etc.
Does any control system like this currently exist? I know that the Choo Choo Barn has such an effect, but imagine theirs may be a one-off. Unfortunately, I'm just not great with tech, though am better than some. What Millhouse River was putting together was really exactly what we need, but I understand the issue they faced in a general lack of demand.
Hoping the modelers here may have an answer to this. Our display is in its 90th year in 2024, and this is a technology I'd like to have in place by that point.