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Hi everyone. I'm finally moving ahead with my layout. I'm using gargraves track and ross switches.

I've searched the forum and elsewhere by can't seem to locate the answer to this question - where is the best place to begin and end wiring blocks. Mine will be about 8-10 feet per block, with my wiring in an MTH type star pattern (all home runs to the terminal block.)

Is there any downside to starting them and ending them at switches?

Thanks for any help!

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Switches.  For conventional operation, you put breaks, at the ends of sections where you plan to operate trains.  Power is sent to each electrically isolated section (block) either manually or automatically to allow controlled operation of individual trains.

Sounds like you are planning on running DCS?  For that I don't have a clue.  I guess you can call the wiring drops, "blocks".  Although I suspect DCS was based on being able to convert a conventional Block operated layout without having to start over.

Last edited by MainLine Steam

Thank you all for your input. I will put the breaks at switches, except for my very long (for me) mainline runs.

I have Barry's books and will remember his advice - though in 10 feet I will only have 3 gargraves track sections in parts of the layout. When I finally hook up DCS, I am concerned about the DCS signal if I have almost 30 feet of track in a block.

Are my concerns overblown?

I have 2 blocks that total about 100 feet in trackage. One TIU channel easily handles it. I’ve been running DCS since it was introduced. Not with initial success. My trackwork had been completed for about 10 years. But after some tweaking it works very well. My layout is good size and was wired with buss wiring with a feeder wire in every 3 foot section of Gargraves as well as every leg of every turnout. The buss tends to follow right under the mainline. So it’s a very short feeder to the buss. Way over wired if you follow the rules of DCS. Yet it works flawlessly. My final area uses the home run wiring and that worked out well.
Use a good quality wire with solid connections. Your TIU has 4 channels. Make use of all of them so that your not overloading a channel with to much trackage. Most important of all. Test and Test again your track signal as you build. Don’t settle for good enough. A 10 is attainable. It just may take some time to figure out.



I have Barry's books and will remember his advice - though in 10 feet I will only have 3 gargraves track sections in parts of the layout. When I finally hook up DCS, I am concerned about the DCS signal if I have almost 30 feet of track in a block.

Are my concerns overblown?

No problem with blocks with fewer joints, just keep the number of blocks per channel in the 10 to 12 limit.

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