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Was running, in conventional, a brand new PRR SW9, PS3. Shut it down to switch out some cars, and, after reapplying throttle,  it, I initially believed, didn’t respond. No lights, no sound, not even an electronic buzz, nuthin’! Turned throttle on/off, no response. Hit direction button, and it started moving, without lights or sound. I stopped it, believing it to be in neutral, and attempted feature reset, thrice, with no results. Waited an hour, came back down, and it started up, like nothing had happened. New one on me.

Anyone ever have this happen? And does this portend trouble in the future? Thanks for reading and replying.

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Perfectly normal.

I know you may not believe or understand that. The thing is, the sounds and really the entire sound sequence expects and wants to go through a proper startup sequence- typically before attempting movement. That said, the 2 are not tied together. The motion can work without the sounds working or a proper startup sequence. This can be caused in conventional, but I've even seen this under DCS command. It usually is invoked by track power loss mid startup sequence , however, it can be invoked while running.

Again, the most sure way to fix it is simply power down, wait a few minutes (maybe 5 at the most) for the processor to completely 100% shut down, and then apply track power again and do not drop track power until well after the startup sequence has ended running in conventional or dropping power in while running in DCS after you have performed a shutdown sequence and it has full ended.

Ok, Vernon, so basically, if I understand your response, I turned it off and on again too fast? Thanks for the explanation.

Yes, that is one possible way to invoke the problem.

PS3 and many control systems are state machines. By state machine, you understand how a E-unit basically cycles, forward, neutral, reverse, an advanced sound system powers up with startup sounds, then transitions to moving sounds, then last, transitions to shutdown sounds if so equipped.

Especially true in modern engines, these control systems have more than one processor. Typically one controlling the movement and lights, one controlling sounds- and the 2 talking to each other over a protocol. But because they are separate things, and this protocol of control is limited, it's entirely possible to get one side of the machine in one state, and the other side of the machine in another state and now we have this mismatch. Sometimes this can be caused by sudden power loss, other times just the right communications glitch, but again ultimately you get the system into a state of mismatch.

The way to fix that is power down completely. This forces everything all the way completely off. Now when you re-apply power, the system is forced to boot up into a known baseline state. It's now ready, everything matches normally.

This is why a reset to defaults would do nothing to solve the problem. That reset changes settings- not the state machine state.

Again, the truth is, this is not just an MTH PS3 problem, it can happen to other systems as well that use more than one processor.

I know the "try turning it off and on again" is often a joke and quoted in computer or technology aspects, but it solidly applies to our trains as well.

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