Dave,
I doubt MTH would have R&D working on an issue that was "rare and trivial".
Don't be naive.
It is, indeed, rare and trivial. Further, MTH is "working" on a lot of things, just about all of which have a much higher priority than this little glitch that only requires a single, additional remote button press to work around.
Actually, if an engine starts up and your intention was to operate it, there's no additional button press required. You simply press Startup, as you were about to do anyways.
I cannot imagine a less important "issue" that could occur with a command control model train.
Rogue starts are a nuisance..................and were not intended as part of the purchase offered by MTH. That's why they are working on it.
If you say it's a nuisance, then you have an extremely low threshold for being annoyed. However, be assured that you've been told that "they are working on it" only because it's a minor defect, not because it's anything that is truly important. What is actually the case is that it's on a list of known defects that will be addressed in the next major release of PS3 engine firmware.
The eventual solution after all will no doubt be another chapter to your book.
The eventual solution will be absolutely transparent. You will simply upgrade the Chain File in your PS3 locomotive. If it makes it into my book at all, it will be something like this:
"If your PS3 engine starts up in conventional mode when track power is applied, make sure that you have the latest Chain File for the engine installed."
Believe me when I tell you that, if I so chose, I could easily list several things that MTH is actively working on that have a much higher priority than this so-called "issue".
Callling a PS3 engine that has this behavior a "bad actor," truly insults all "bad actors".