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Sorry, I'm not sure where is best to post this.  Moderators feel free to "moderate" for the most appropriate location and exposure. 

I just stumbled on these Ticket to Ride U.S. and European train-themed strategy board and card games.  There are online versions now, too.  My nearly 94-year old mother has memory loss but she can match colors and she has fond memories of travel on the PRR, where her father worked in the ticket office.  

Apparently, these are board games of strategy against an opponent, so that's out.  But I'm wondering if the games can be adapted so that everybody wins.  In other words, my mother and I or a caregiver could all show our hands and just try and assemble our trains and get to the destination in the map that our ticket indicates.  That way it's a matching and progressive activity and not a competition that requires memory or super sharp cognition.  (Two caregivers' dads were RR men and they might enjoy an adapted game, too.)

The games were expensive at Barnes & Nobel, but a lazy search suggested they can be found elsewhere for less.  Can any one speak to the simplification and adaptability of these games?  Either the board or card games?  Her birthday's coming up and it's this or a DNA kit from ancestry.com !  

Worst case, I suppose I could buy the cheapest one and see if any of my friends want to play, if it turns out that the game can't be played "down" :-).

Here's wikipedia and the B&N links -- there are NO responses to the later.  Note that the Markin board game variant that has cards with photos of actual toy models.

https://en.wikipedia.org/wiki/Ticket_to_Ride_(board_game)

Alan R. Moon by Days of Wonder

Ticket to Ride: Rails and Sails
https://www.barnesandnoble.com...08?ean=0824968720028

Ticket to Ride: Europe
https://www.barnesandnoble.com...54?ean=0824968717929

Unofficial Guide:

https://www.barnesandnoble.com...35?ean=9788822885173

Thanks in advance,

Tomlinson Run Railroad

Last edited by TomlinsonRunRR
Original Post

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I own both the US and Europe versions of the game. You can definitely adapt the rules. I have been playing it with my son since he was 5. He's now 8 and is able to play according to the the actual rules but he still enjoys just lining up the train car pieces on the board. I wouldn't recommend the Europe map version, the rules are more complicated. There is also a version of the game called First Journey which has a recommended age of 6+. The overall premise of the game is the same but the rules and map are more simple. Target usually has both the original and First Journey versions at their stores. 

Alco Jim,

That's exactky the kind of experience that I was hoping to hear about!  Thanks also for the mention of First Journey and the caution about the European version.  I think that there's now finally a Target not too far from me.

I'm glad that you've been able to enjoy playing this broad game with your son over the years  -- and, speaking of which, Happy Father's Day!

Thanks very much for the reply,

Tomlinson Run RR

Totally unrelated, have you ever played Wff N Proof the Modern Game of Logic?  I received a set as a birthday present when I was about 8 or 10.  I knew a university student who was taking classes in Mathematics and Logic and tried to get him to teach me (the link suggests 6+) and he was confounded by this game and exclaimed it had nothing to do with logic! 

OK, back to our regular train channel...

 

OK, it's off topic, but I couldn't resist FarmerBill's challenge.  This is, afterall, the forum known for the helpfulness of it's members :-).

I work with computer scientists, mathematicians, and physicists, so I sent out an email inquiry about WFF 'n PROOF.  I only got three responses!  One had this game as a kid but doesn't remember ever playing it. Another said her husband was fond of it and could perhaps help. But the third, in a very humorous tongue-in-cheek reply summed it up best.  Here is a quote of two key parts, used with permission:

"I was fascinated with WFF 'n PROOF as a kid. Not that I could play it, but I read the lengthy instruction manual over and over, and fiddled with the weird dice in their elaborate foam padded box. I was sure that if I could understand it I would have learned something-- the instruction manual said so!. There was enlightenment in that box somewhere! I could at least do some of the warm-up exercises."

"It wasn't until I took a logic course in college that I retrospectively understood what the game was about. It was intended to get people to construct Gentzen-style natural deduction proofs for the first-order predicate calculus by stacking up dice in elaborate patterns. But the game explained this as a purely syntactic exercise, without explaining the semantics. So the "for all" symbol in logic was a dark blue cube with the letter G on it, and the rules told you what you could do with this cube, not that it meant "for all". But it was also a two-player game with strategy involved-- the formula you were trying to prove was determined by rolling dice, and it was possible to frustrate the other player by grabbing the last of some symbol they needed for their proof."

He concluded that by the time he understood the basics behind the game, he didn't need the dice and couldn't imagine anyone enjoying playing it. Unlike trains, this is definitely NOT a toy for ages 6+

NOW, back to trains! :-)  I'm still considering either the board or card Ticket to Ride game ...

Nathan, did you ever dust off your game over the weekend?

TRRR

"I was fascinated with WFF 'n PROOF as a kid. Not that I could play it, but I read the lengthy instruction manual over and over, and fiddled with the weird dice in their elaborate foam padded box. I was sure that if I could understand it I would have learned something-- the instruction manual said so!. There was enlightenment in that box somewhere! I could at least do some of the warm-up exercises."

LOL, that sums up my experience as well!   "Thanks for Playing"

 

 

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