Originally Posted by Marty R:
So 2 questions. 1 practical, 1 theoretical
Theoretical
Why does it work? I understand that if 2 people grab the same rope, they can pull more. but if I hold the rope in one hand, and you pull my other hand (which is how I picture double heading- couplers act as hands, not a common rope) how does that help? Why isn't the last loco doing all the work? Why isn't it's motor, the limiting factor?
Practical - it's a 2 parter
1) If I put the GG1 behind the Berk, do I need to lose the water tender? If they are perfectly speed matched (As DCS should be). I'd think I'm fine.
2) Since I went with the best tach tape in the kit, the GG1 should match well. But, if it doesn't, won't it be the same as you pulling my hand? Either you will be tearing me in half, or I will be pushing you, in addition to pulling the train.
Originally Posted by JohnB:
it it is the same as adding horses to pull a wagon. The more you add the more weight you can pull.
The horse-team analogy is a good discussion tool. In above photo from Wikipedia, all horses directly pull on the drawbar. So unlike MU coupled engines, the force applied to the wagon is not all on the last horse closest to the load. A "clever" lazy horse could walk along at the exact speed the wagon (consist) is moving providing just enough tension on the drawbar but not provide any useful pulling power on the drawbar.
Originally Posted by Adriatic:
Ok, In conventional, one engine(& tender if applicable) is faster than the other at no load speed , even if only slightly. I lead with the engine that jumps first from a dead stop. It stops it from pushing on the lead engine or tender causing jerks till they sync.
Like the horse team example, if the engine closest to the load in a MU is pulling the consist, a "clever" lazy lead engine going at exactly the speed of the working engine can provide no effective work and it's drawbar-coupler would be slack. The term "slacker" comes to mind...just going along for the ride. It could be worse with the lead engine actually retarding the consist by not even keeping up so the working engine has to push it up to speed with the drawbar-coupler in compression.
So back to trains. Say we have engines that can safely (without burning up the motors) pull up to 1 lb at the drawbar at 20 sMPH. Let's say cars at 20 sMPH require 0.1 lbs-force to pull them so each engine can pull 10 cars. Ideally 2 engines can then pull 20 cars, 3 engines can pull 30 cars, and so on. This requires very careful matching/synchronization. With 3 engines, the drawbar between the lead and 2nd engine would have 1 lb on it, the drawbar between the 2nd and 3rd engine will have 2 lbs on it, and the drawbar between the 3rd engine and the 30 cars would have 3 lbs on it. By the way, the last coupler between the 29th and 30th car will have 0.1 lbs on it. Each engine only provides 1 lb of force but they all sum together (vectors from high-school physics). But this is theoretical.
In practice model engines will be slightly speed mis-matched even with the "digital" precision of matched tach-tapes. Of course the engines move at the same average speed but there is a complex interaction of pushing/pulling with the force on the couplers changing, with wheels intermittently spinning/skidding to equalize engine speeds, and so on. The net effect will be 3 engines will pull more cars than 1 engine but not 3 times. Complex electronics could be added to synchronize multiple engines but you couldn't afford it and why bother...just run your MU's and have fun.
There's a similar on-again, off-again discussion about the motors in dual-motor diesels. I'm not aware of any model train manufacturer that has made the complex electronics to sync the efforts of both motors to maximize efficiency or effective pulling power. I know some guys have hand-selected motors to get better matching. In any event, a dual-motor chassis with the simple electrical hookup will pull more than a single-motor chassis and that's good enough to have fun at an affordable price.