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@E-UNIT-79 posted:

That's great. Kids will love this at Christmas time also

So perhaps Snoopy on a handcar is too 1990's, but something like this is a good choice for a company like Menards that has successfully launched new product with manufactures for this hobby.  Look at Menards' track inspection set.  A 2 dead rail items with remote control and track under $40.  So there would be licensing fee United Media or whomever that would add about $20 to the manufacturing cost.  The tooling would need to be redone but part can reused if it still exists.  This Snoopy figure is done much better than Lionel's Snoopy on the handcar although it's not articulated (but doesn't need to be).  So perhaps Lionel or Bachmann would be in a better position to try something like this, but they've got to get the figure done correctly, which this one is.  Now the idea of putting the item on the rails is in the public domain; any company can run with it. Hope some manufacturer does for the sake of the greater hobby.  Has great potential to bring new people into the hobby!!!  An although I haven't done the video yet, my set-up can pull rollingstock just like a locomotive.  So the product can push the sales of other O gauge items like dumpcars, track, switches, etc.  Add motorcycle sound effects and WOW !!!! 

Just my 2 cents!!!!!

@Steve Tyler posted:

Really nice work, Joe -- you've captured the classic teardrop M/C trailer-camper shape perfectly, and it seems to be a real puller as well!

I worked with an STL file from Thingiverse: https://www.thingiverse.com/thing:2857928

However, I changed the overall proportions, changed the left side (added window, eliminated a door) which was a mirror image of the right side, and made solid fenders.  But the hard work was done by Matthew Nimeth on Thiniverse.

A few years ago I made this in sheet styrene (my own design):

Same idea, the vehicle being pushed.  Actually it was easier to make by hand rather than all the futzing with 3D printing and editing in Tinkercad, and the filling and sanding to remove layer lines, etc.

Take care, Joe.

Last edited by Joe Rampolla

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