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The threads on maintaining interest in you trains and inventing games with your trains made me think about how I use my trains.  I have determined that I am an operator.  I prefer to make up trains and deliver cars to appropriate customers around the layout.

My railroad consist of a main line with a branch line that connects with the main line at two points.  A lift out bridge on the branch line allows continuous running if desired, but more importantly, access to both ends of the branch line.  A small yard that holds up to six cars serves the main line.  There are ten customers on the railroad.  The railroad uses two locomotives, one on each line.

I start a session by randomly placing cars from my storage cabinet in the yard.  I then determine which customers the cars will be delivered to.  The main line locomotive switches the cars and builds a train according to the customers the cars will be delivered to.  Once the train is under way I let it run about five laps around the layout at about 10 to 15 scale mph.  While the main line train is under way I get the branch line locomotive to work pulling existing cars out of their sidings and spotting them on the interchange track.  The main line train will stop to pick up these cars, which will eventually be returned to the yard.  A couple of more laps and some of the cars for the branch line customers are spotted on the interchange track.  As the main line train resumes its journey, the branch line train delivers the cars to the appropriate customers.  The main line train will switch customers along its route, also.   Another stop at the interchange track to pick up and drop off more cars is made.  While the branch line train performs its work, the main line train continues to run laps around the layout.  It must be noted that the branch line train has to cross the main line at two points as well as access the main line at one end for a short period.  All branch line movements are made in conjunction with the location of the main line train.  Sometimes the branch line train will have to sit and wait for several minutes while the main line train clears a given area.  When all of the branch line switching is completed, the locomotive is returned to its storage track.  The main line train delivers its cars to the yard and returns, with its caboose, to its storage track.  To start a new session I replace the cars in the yard and start over.  A typical session can take three hours or more to complete.  With two trains operating it keeps you on your toes.

Running my railroad in this manner has added purpose to the layout, as well as quite a bit of excitement.  It definitely keeps things fresh.

How do you operate your railroads?

Tom

 

 

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I switch a 4 unit engine NS,NS,Pan AM,NS each session hauling inter modal and lumber with a 4 unit engine CSX,BNSF,CSX,CSX  from a siding onto my first mainline. When that one is rolling i pull a 5 engine Guilford Pan Am mu off a siding and connect with a 40 car[mostly chemical] and join my second mainline. All coupling and track switching done remotely[DCS and side track switch control box] I never have to leave my command couch I do have to get up for a beer

Last edited by willygee

I run a mainline freight around my 12x12 layout in either clockwise or counterclockwise direction, pulling up to 8 cars.  While running the loop, I can use a switcher to either breakdown and set out cars that have been delivered, or pickup cars and assemble them for the mainline freight to pickup.

Sometimes, I just let a 3-5 car passenger train run the loop to relax.

Pete,

   I hear ya buddy, I play with my Train Layout also,!

Tom D,

   I am basically a Loop runner with several different Loops on each level, and a few sidings thrown in.   Having limited space now, with the Christmas layout being in the formal living room, I try to get the most operating track area, out of the limited space I can now use.   I run DCS/Legacy and Conventional also.  The 1st level has a DCS Auto Mode Pittsburgh, Street Car Route & 263E Work Train on it, all levels have DCS & Legacy combined, and can be operated at the same time, via Hand Held Remote Control.  Like Willygee, I do not really have to get up if I do not want to, the dog has been trained to bring me my Russelle's, Booker's, Fitzgerald, Single Barrel Jack and Glenfiddich Reserve, he just needs to learn, to quit licking the Ice Cubes.

PCRR/Dave

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My layout is essentially a branch line handled by a single 0-4-0 engine. i usually operate it like this:

The working day begins in the small shed where the driver starts and stokes the boiler, heating water for morning tea. The engine is then moved out and topped off at the water column. The driver waits for the signal box to raise the semaphore flag to let him out and off they go to a town depot where orders are received for the day and parcels picked up. Sometimes an coal truck is also picked up here from the freight siding behind the station. Then it's off to a coal mine where the empty truck is pushed under one of the towers to be filled and moved on to the gasworks or sometimes just exchanged. The engine stops before the railway owner's manse to usually drop off or pick up a parcel or two; then moves on to stop at the gold mine with supplies for the miner or to pick up some slag to dump.  The engine goes through a long tunnel, passes a supposedly extinct volcano and stops in another town for more parcels and to dump coal for the local gasworks. Then they travel to the junction with the main line where they might pick up a van or two. This is also where the engine stays for scheduled repairs. After leaving the junction, they may stop at a large farm to drop off or pick up livestock or produce then after a bit of a run, they end up at the signal box controlling the line into the shed which they can back into, dumping or banking the fire and finally shutting down for the night.

At a point in time I researched the card-destination system and found it an intriguing train puzzle. I made up cards for all my rolling stock (about 75 cars) and the folders for train consists in preparation for "system operation". But, then I looked at the trackage and scenic idiosycrasies in my layout and got side tracked.  I spent 5 months redoing many of those but still have a lot of scenic things to do. But, I want to operate.  So I will have to identify the destination, yard, switching part of the equations to get some type of system going.  I can see the entertainment value in both the "system-operation" and "just run'em" ways of doing things. Whatever keeps it interesting; running, building, scenery, electrical, history . . . . .     

At a point in time I researched the card-destination system and found it an intriguing train puzzle. I made up cards for all my rolling stock (about 75 cars) and the folders for train consists in preparation for "system operation". But, then I looked at the trackage and scenic idiosycrasies in my layout and got side tracked.  I spent 5 months redoing many of those but still have a lot of scenic things to do. But, I want to operate.  So I will have to identify the destination, yard, switching part of the equations to get some type of system going.  I can see the entertainment value in both the "system-operation" and "just run'em" ways of doing things. Whatever keeps it interesting; running, building, scenery, electrical, history . . . . .     

I will have to read more closely the previous posts to see if i can develope a system for my layout.  Intriguing discussions.

The idea of "playing with trains", to me, is one of the reasons I tired of the hobby when I was much younger. Once I started getting invited to op sessions, I realized how interesting operation can be and how tough it is to grow tired of it (unless the owner goes overboard with paperwork and such).

I use the Micro Mark car card system with the rotating waybills tucked into them. Setting up for an op session is easy as it pretty much re-sets itself when you're done.

My layout is quite small but on my first op session, two other guys ran two interchange trains through it and it took a couple of hours to do so.

 During operation  session  on my Railroad  can be  run  1 to 3   Operators with manual block control,  train orders ,  Job cards, locomotive cards ,   Caboose cards, prototype waybills  and some  rules.imageimageimageimageimageimageimageimageimage

12'x15' room modeling Coal and steel railroad / Pennsylvania railroad Lake division  central region /new castle pa / Conway yard / lum / Jacob coal Co and freedom pa.

 


https://www.youtube.com/watch?v=df50ZB6FbGI

https://www.youtube.com/watch?v=mT4soWPeIq0

https://www.youtube.com/watch?v=ILNBXYEX0BY

https://www.youtube.com/watch?v=a-SzODWDtpM

https://www.youtube.com/watch?v=PgALhUkn_58

https://www.youtube.com/watch?v=Q-3w_BzxzCI

https://www.youtube.com/watch?v=e24BhQXoqzo

https://www.youtube.com/watch?v=QVFG80kss9c

https://www.youtube.com/watch?v=pPgY6TvkHnw

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Last edited by Pennsylvania & Ohio rr conway yard

Instead of a "FAST" clock, we use the real clock!  I set-up schedules, including detail of pick-ups, deliveries, taking on coal, water, picking up passengers, etc.  We run 14 trains in about 1.5 hours.  They may sound easy, but its not.  Operators carry their own cell phones so we all have the exact time!  Thank goodness for cell phones!  Our trains are traveling a single line with passing sidings.  We have two long bridges that a train is crossing every 3 to 5 minutes!  It makes operating the layout, challenging, realistic and fun!  The Crew loves the Operation Sessions!  Thus far, we've done it only twice.  January 9th will be #3.

I hope we can recruit a few more good people!  It would be great to have people working the yards and fiddle areas to assist in removing or adding rolling stock to and from the layout.

It is one giant board game!  :-)

Last edited by John C.

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