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All my engines are TMCC or Legacy Lionel and I love the Legacy control system. I've been searching for a simple way to run two engines (trains) on the same loop, unattended, without them colliding or catching up to the other one.  I set up an elaborate Christmas layout each year (shown here under construction) and would like to operate two trains on each of my 4 separate loops of track. 

IMG_1728

 

I've search the internet and thought I had a solution with the following plan:

 

train

 

Normally with conventional engines, the train block at the top can just be a "dead block", i.e. no power when the relay is "off".  However with TMCC, the electronics must have some power to keep from going "neutral" as would happen if the power were shut off completely--the engine would have to be "re-addressed".  The trick is to cut the power to the block enough to stall the engine but continue to operate the TMCC electronics so that the engine may continue on its way when the power is resumed to the block.  A resistor as shown should do this, however when I try this with several engines, some engines will stop, others will continue through the block....the problem is that different engines are drawing different current and thus affecting the final voltage of the block according to Ohm's Law:  E=ri where E=voltage, r=resistance and i=current

 

Does anyone have any simple solutions?  I thought Lionel's new track sensor might be the ticket but it's too early in it's and the Legacy control system development to be of help. 

 

thanks,

Rich

 

Here's my Christmas layout from 2009:

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I only have one Legacy engine, no TMCC. On my Legacy engine you can lock it in to one direction with the PGM/RUN switch by putting the switch to PGM while it is slowly going in the direction you want it to travel. This should allow you to kill all the power to the block which should eliminate the problem. In my engine manual it is explained under the 'Conventional Operation' section. That is, if I understood your problem correctly? 

 

I don't know if any TMCC engines have the sensors for the new sensor track, but I think the sensor track would allow this if the engine is so equipped? I don't have a sensor track yet either, so not exactly sure on that one.

Last edited by rtr12
Originally Posted by Rick486:

 I've been searching for a simple way to run two engines (trains) on the same loop, unattended, without them colliding or catching up to the other one.  

I would never run my trains unattended.

 

you can run tmcc and legacy together but what usually happens is one will catch up to the other.  I have even seen legacy engines sooner or later catch up with the other one.

 

the best way I have found to run two engines on the same track is to have two legacy controllers so you are not switching back and forth. 

 

I have not found a simple way.

The way to run them is to do it in conventional mode, locked in forward, with block control.  You need to have at least three-four blocks each powered when the block ahead is not occupied.  The easiest way to do this is with insulated rails and relays powering the block behind.  When a train occupies a block, the previous block is unpowered.  When the train leaves that block, the power is restored and the one that the train just left is unpowered.  This goes all around the loop.  With that scheme, a trailing train can never catch up with the lead train, and the lead train will stop if it catches up with the trailing train.  If they have cruise control and are closely speed matched, it should be very seldom that the trains actually stop.

 

"I would never run my trains unattended."

 

OK, bigdodgetrain, I did not imply I was going to start up the trains and go have a beer.  I would just like to run two trains per loop while showing friends without having to do the "Fast Thumb Shuffle" on the Legacy controller to avoid collisions. 

 

Thanks rtr12 for your suggestion, I'm going to try that and will post the results.

 

Thanks for your suggestion "gunrunnerjohn" however when a TMCC engine enters an unpowered block, it will stop as desired, however it won't start back up when the power returns as as the previous lack of power shuts down the TMCC board and you have to then "readdress" the engine to get it running again.  This "issue" will not allow TMCC-Legacy engines to run unattended using this block system.

Last edited by Rick486

If I understand the problem correctly, you might want to experiment with multiple unit (MU) function. I would start by operating the Legacy units on one loop and the TMCC units on another loop. First, set up a MU. Next, separate the trains by desired space. (you can do this by using the engine ID). After the trains have been spaced, operate in the MU function. Hopefully this will help.

I have found that TMCC and Legacy engines sometimes do not play well together in a MU . Just experiment and have fun.

 

Hope this helps,

Woody

  

Originally Posted by Rick486:

"I would never run my trains unattended."

 

OK, bigdodgetrain, I did not imply I was going to start up the trains and go have a beer.  I would just like to run two trains per loop while showing friends without having to do the "Fast Thumb Shuffle" on the Legacy controller to avoid collisions. 

 

Thanks rtr12 for your suggestion, I'm going to try that and will post the results.

 

Thanks for your suggestion "gunrunnerjohn" however when a TMCC engine enters an unpowered block, it will stop as desired, however it won't start back up when the power returns as as the previous lack of power shuts down the TMCC board and you have to then "readdress" the engine to get it running again.  This "issue" will not allow TMCC-Legacy engines to run unattended using this block system.

I did not mean to bust your chops I was just using the word "unattended" as you did in your original post.

 

I do not pretend to know what is meant only the words I see.

 

sorry. 

Originally Posted by woody:

If I understand the problem correctly, you might want to experiment with multiple unit (MU) function. I would start by operating the Legacy units on one loop and the TMCC units on another loop. First, set up a MU. Next, separate the trains by desired space. (you can do this by using the engine ID). After the trains have been spaced, operate in the MU function. Hopefully this will help.

I have found that TMCC and Legacy engines sometimes do not play well together in a MU . Just experiment and have fun.

 

Hope this helps,

Woody

  

Can you tell me where I can read about MU (multiple unit) function?  I do not recall coming across that before. 

Guns,

   I have been up sense 0 dark 30 this morning so I may have missed something here.

Sense I am just getting into Legacy, maybe I am not understanding why addressing and running multipule trains on the same loop is a problem.  I would think it works similar to DCS, you address each engine in Legacy mode, start them up and run them at constant speed to not allow them to catch each other.  Is this not possible with Legacy engines on the same track.

PCRR/Dave

Last edited by Pine Creek Railroad
Originally Posted by Pine Creek Railroad:

Guns,

   I have been up sense 0 dark 30 this morning so I may have missed something here.

Sense I am just getting into Legacy, maybe I am not understanding why addressing and running multipule trains on the same loop is a problem.  I would think it works similar to DCS, you address each engine in Legacy mode, start them up and run them at constant speed to not allow them to catch each other.  Is this not possible with Legacy engines on the same track.

PCRR/Dave

Hello Dave,

You are correct. I run two consists on my small layout quite a bit and they do require some attention so neither runs into each other. While the MTH DCS speed control is more accurate the same thing can be accomplished in Legacy.

First off is to get both engines started from the remote. Once started ramp up the forward speed of the first engine, I usually get the first engine to throttle 8 or 9. I then do the same with the second engine once the space between the two is sufficient. After that I watch each consist to make sure the speed is consistent and then just check on both once in a while. Running the two engines to fast will magnify any speed differences which could lead to having to adjust one engine or another sooner versus later.

Rick486,

You'll also have to experiment which engines will play well together. GRJ mentioned this when trying to find a pair of engines for an MU to pull a huge consist on the club layout.

Then, I think the visual spacing of the engine of one train and the last car of the second will make it easy to observe quickly if a Fast Thumb Shuffle is needed.

 

I recall your layout from last season. Very nice!

 

The other issue that I see that would impact accurate control would be the lack of power feeds on a carpet central layout. Each loop should have a power and common feed every 5 to 6 track pieces. Every 8 or 10 would be a help.

 

Doing this on a carpet layout would look like spaghetti, so playing with the lash-up speeds of trains that play together well on your setup as built is most likely the best approach. If you discover a problematic area, then a set of additional power feeds to only that area will avoid the spaghetti look.

Originally Posted by Pine Creek Railroad:

Guns,

   I have been up sense 0 dark 30 this morning so I may have missed something here.

Sense I am just getting into Legacy, maybe I am not understanding why addressing and running multipule trains on the same loop is a problem.  I would think it works similar to DCS, you address each engine in Legacy mode, start them up and run them at constant speed to not allow them to catch each other.  Is this not possible with Legacy engines on the same track.

PCRR/Dave

With Legacy or DCS, it's not normally any issue.  However, the TMCC stuff is all over the map with speed curves, so it's a lot more difficult to find two that will run sufficiently close in speed.  Another point is that Legacy stuff has back-drivable gears so that the slower one just gets a helping hand from the faster one and doesn't put impossible loads on trying to push against something that it can't move.

Originally Posted by Moonman:

Rick486,

You'll also have to experiment which engines will play well together. GRJ mentioned this when trying to find a pair of engines for an MU to pull a huge consist on the club layout.

Then, I think the visual spacing of the engine of one train and the last car of the second will make it easy to observe quickly if a Fast Thumb Shuffle is needed.

 

I recall your layout from last season. Very nice!

 

The other issue that I see that would impact accurate control would be the lack of power feeds on a carpet central layout. Each loop should have a power and common feed every 5 to 6 track pieces. Every 8 or 10 would be a help.

 

Doing this on a carpet layout would look like spaghetti, so playing with the lash-up speeds of trains that play together well on your setup as built is most likely the best approach. If you discover a problematic area, then a set of additional power feeds to only that area will avoid the spaghetti look.

You're right, with last year's carpet layout consisting of almost 300 feet of Fastrack and 10 remote turnouts, I had several irritating problems with dead track, in spite of running multiple power branches off lamp cord concealed under the Fastrack throughout the loop.  I'm not sure it was equal to every 5-6 track pieces though. 

 

Previously, I have separated my powered Santa Fe F3 "A" and "B" by about a foot and run them in "lashup" to see how their speeds coordinate and they mimic each other quite well.  As you know though, other TMCC and Legacy engines require very different speed settings on the Legacy controller to keep them running "even" on the same loop. 

 

My problem is that when I have company over, or more importantly, my train club (North Atlanta O-Gauge Railroad Club) over, I like to "show off" and have all eight trains running on the 4 separate loops of track (obviously 2 per loop) and if I don't talk to anyone, I can keep them separate.  But as soon as someone distracts me with conversation and questions---BOOM, I get a very embarrassing rear-ender and derailment.  Thus, my quest to find some way to run these without playing the "Fast Finger Shuffle" on the Legacy controller. 

 

This was the layout last year.  The two sidings in the upper right ran into the other room quite a bit to provide room to park one of the consists while the other ran "unattended".  All 4 loops had similar sidings for this purpose.

 

Train 2013

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Last edited by Rick486

Rick,

I was considering some wiring configurations to supply sufficient power. I went to a voltage drop calculator and used 18AWG(Lamp Cord) at 18VAC with 8A. The voltage drop is significant for even a 17.5' length.

 

Improving this will certainly help matching and maintaining engine speeds.

 

What do you use for the power source?  Are the receptacles along the fireplace wall switched on the same circuit?

  

Last edited by Moonman
Originally Posted by Moonman:

Rick,

I was considering some wiring configurations to supply sufficient power. I went to a voltage drop calculator and used 18AWG(Lamp Cord) at 18VAC with 8A. The voltage drop is significant for even a 17.5' length.

 

Improving this will certainly help matching and maintaining engine speeds.

 

What do you use for the power source?  Are the receptacles along the fireplace wall switched on the same circuit?

  

Should I go to 14ga for the wire to power the track?  Would sure love it if the track connections were so good that I'd only need a 2' wire from my transformer, which BTW is a ZW with 4 bricks.  One brick (180w) is dedicated to each of the 4 individual loops with block power separators where turnouts connect loops.  Thus, each loop is assigned a separate circuit: A, B, C, or D on the ZW.

 

The ZW, 4 bricks and Legacy controller are all hooked to the same receptacle near the lower right edge of the above layout design.  I use the fireplace recepticles for village lighting and the Christmas tree.

 

I have used 14ga on one or two loops (which are about 30' from end to end but the wire is so dang thick, it's hard to keep it concealed under the track and my wife hates it when I drill holes in the living room carpet !!

Last edited by Rick486

That's sort of what I wanted to hear. I was thinking of dividing the layout into four power with one brick directly attached to each power division and physically near the section. Each brick would power a fourth of all loops. Still grinding on that, but it would use shorter run of a heavier gauge wire. I am kind of passing on this one.

 

Idea number two.

Put the whole layout on 1/2" foam insulation board. then you could wire underneath of the foam board as if your layout was on a permanent table. You could paint the topside. 8'sheet cut to fireplace wall to edge length, 4' width for number of sheets for the end to end.

 

A two motor train will draw between 2-4amps. Run two engines on a loop and some incandescent lighted cars and you need some heavy wire.

 

Here's the voltage drop calculator to give you some idea of why the trains are losing power. Even with one train at two amps, 18awg as a main supply is not going to work.

Run 12awg bus down the center, 4 colors and one common and take about 30 sets of feeds 3 per track x 4 tracks (12) on the ends and whatever you need in the center for all four tracks and you'll solve your power issues.

 

How do you do that on a large floor layout? The money question.

The issue you are addressing is why I switched from TMCC to DCS to use the "ALL" command which starts all my DCS consists simultaneously.  You can use a pseudo "ALL" command for Legacy (TMCC) by not having any MU's and use the "TR" Legacy command. After starting the trains with the "TR" command, use the "Eng" to address an individual train. I run up to 4 trains per loop (13 loops) using this (Proto2) with the fastest train leading with the last train on that loop being the slowest or being a Legacy consist as the or 3rd or 4th train. While none of the engines run at the same exact speed, you can get 3 or 4 trains (running at 10 smph) over a 17 by 7 foot loops to run between 5 and 15 minutes before the slack between trains needs to be adjusted.  Legacy is much better at this speed with three speed steps per one DCS smph for road engines. Switchers (my genset) runs at speed step 22 - 23 with my DCS Proto2 4 MU consist at 3 smph.  This permits fine Legacy adjustments to permit maximum time before you have to adjust the slack. Subways run around 43 speed stops to a DCS 20 smph.  When I am running 33 consists simultaneously, I have my friends each with a controller and each controlling a single loop.  I am usually running 3 or 4 loops myself.  If I was starting over, I would most likely not have MUs and just run Legacy engines with the "TR" function because of the fine speed control available with Legacyl. TMCC engines have less speed steps and would not be my choice to control multiple engines on a single loop with minimum operator intervention.

just dreaming, but it would be awesome if Lionel added something like an arduino to its LCS system. The sensor track could send info about block occupancy, speed, and direction to the arduino.  It then could calculate the appropriate speed adjustment and send Legacy commands through the SER2 to slow or speed up trains or even switch to a passing siding. won't help in this case, but fun to think about. 

 

a sensor track might work if you have enough ir engines. Setup a recording that loops through having one engine on the line and one on the siding.  Once the first engine triggers the recording the second engine comes out of the siding.  The first engine enters the siding.  The second engine then triggers a new recording, and the first engine comes out and the second returns to the siding.  Rinse and repeat.  You could have eight engines going intermittently.    

Originally Posted by Rick486:

All my engines are TMCC or Legacy Lionel and I love the Legacy control system. I've been searching for a simple way to run two engines (trains) on the same loop, unattended, without them colliding or catching up to the other one.  I set up an elaborate Christmas layout each year (shown here under construction) and would like to operate two trains on each of my 4 separate loops of track. 

IMG_1728

 

thanks,

Rich

Rich,

A very nice layout in the making. As to your question, we have never been able to get any two engines to run for a large period of time without distance creep. Two of the identical TMCC locomotives? One is always faster a touch. With postwar pieces we were (almost;-) always able to stop the faster one with the dead block. When run by humans, we always get the inevitable crash Even Legacy, MTH Proto 2 & 3 units might be off a hair. Depending upon your cushion for error... A crash might still be inevitable. We gave up on keeping a small current to not cycle the e units when stopped, and as someone mentioned above, we never leave them un attended as cruise equipped locomotives just work harder when hitting a stopped train. Tires, motors, boards, etc. are not worth the risk.

Looking forward to your solutions and images.

Last edited by Lima

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