I want to put two PS3 engines on my “old school” Block Power Controlled layout using Insulated Track Switches. Once an Engine stops to wait on a unpowered block it needs a manual restart before it will move again. When Engine 1 stops like this, Engine2 is bound to come into a dead block and stop also. How can I make my layout work with these great new Engines and DCS?
Using Conventional Engines my layout works well with 6 Relay controlled blocks, and 6 track switches, Engines set in Forward, two on same track. They never crash unless I have a derailment or stall when not on an insulated track switch.
While DCS PS3 Engines work well most of the time , two on same track at same smph, I have difficulty on my layout which has a 2% grade where over a operating period of say 30 minutes, one PS3 Engine eventually catches the other, probably due to wheel slip on the grade or switches. Even on a flat loop this happens eventually when running a long, looped recorded demo.
I have tried the reduced track voltage (around 7-8volts) on the disabled block but without success. I either get a stall or a lurch when full voltage returns. The method is also troublesome because the actual stop point of different Engines is unpredictable.
I also have heard that someone might be working on a way to send interrupts/signals to DCS with the possibility of producing an “if-then-else” decision and the DCS system sending out a command to stop and start an Engine (or any other command based on layout feedback). Any information along these lines would be interesting to me.
I tried looking for previous answers to this question but couldn’t find it. I’ve read thru Barry Broskowitz DCS Companion V3 without seeing an answer either. I’m also new to the Forum so if someone would just point me in the right direction.... thank you.
Dick