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 I started to wire the layout around 15 years ago and was always very diligent in following the prescribed methods.

What is interesting is the impact Rev L has on PS3 engines. The entire layout (4 loops, 4 channels) is now seeing near perfect signals with PS3. This was previously only seen with PS2.  This also explains some of the temperamental behavior I would experience with PS3.

This is an important lesson that bears repeating, as I learned it here🙂

 

ScottM posted:

 I started to wire the layout around 15 years ago and was always very diligent in following the prescribed methods.

What is interesting is the impact Rev L has on PS3 engines. The entire layout (4 loops, 4 channels) is now seeing near perfect signals with PS3. This was previously only seen with PS2.  This also explains some of the temperamental behavior I would experience with PS3.

This is an important lesson that bears repeating, as I learned it here🙂

 

Scott,

The revision L TIU is leaps and bounds better than all the previous versions. If you ever upload a sound file to a PS3 engine, it barely works (or sometimes not at all) with the previous versions of the TIU. (This also is an important lesson that bears repeating, as I learned it here!)  I think it is more than coincidence that the revision L TIU not only helps in this case but also with improving track signal overall with PS3 engines.

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