This might seem like a wiring question, and while it does have wiring aspects, the specific issue is DCS, so I think I'm correct in posting this topic here. I like "list form" of my setup for the sake of clarity, and then my question:
- Running Lionel Fastrack with one Rev. L TIU and one AIU.
- Lionel Fastrack switches, de-couplers, activator blocks, and accessories. All are fed by separate wires to a totally separate power supply (common ground with the outside rail).
- All 4 TIU outputs are wired to track "blocks"; evenly distributed loads across all 4 channels. "10's" everywhere.
- Only use DCS; no TMCC or conventional (and do not plan anything else in the future).
- Currently have 3 PS3 engines; plan to expand as money allows. My two "Starter" MTH engines previously locked into running automatically when started in what they perceived as "Conventional Mode" have been successfully disabled. They now start up in neutral, and when hit with the DCS watchdog, recognize it and become "smart", responding appropriately to DCS commands.
- Have 5 spurs (single ended track sections) for parking engines. I purposely picked 5, as it's the max for my 1 TIU. I understand that if I wish to add a 6th engine, I need to give consideration to the amperage available to the single TIU channel providing power to my 5 spurs, so I must either add another TIU, or physically switch out engines as desired (my actual plan in fact).
- All spurs have a separate pair of wires going to my control panel, but they're jumpered together to a single channel of the TIU (until I can get my question resolved).
- I plan on building a wired ("manual") panel for track switches, indicator lights, and most relevant to this post, toggle-switches to switch on power to any of my 5 spurs.
- Due to budget constraints, the switch panel above must wait a few months.
- My track wiring to my main power distribution panel already has the AIU and spur power wires in very close proximity (very intentional on my part).
OK, so without the ability to manually switch on power to my trains (right now), I'm about to wire each of my 5 spurs through my AIU, so it can be used to activate power to any given train (i.e. "spur") that I choose to run. My theory is:
- Power up the track/AIU
- Program a "Scene" to turn on power to the desired spurs (i.e "Engines").
- "Record" a "Session" (to play back later) that would:
a) Run the "Scene" to turn on power to the desired spurs
b) Send the "Startup" command to the engines I wish to run
c) Send the "Shutdown" command to the engines I wish to ignore
Of course this this could be expanded much further to actually run the trains through a detailed session, but that's beyond the scope of my question, which is:
What do you folks do, who have spurs or sidings switched only through the AIU (not mechanical switches), specifically related to putting the desired engines into DCS mode (and not in conventional)?
More specifically, how do you handle the fact that after the TIU has powered up and has sent it's watchdog signal, by the time you manually turn on power to each siding or spur, the watchdog is long gone and the engine will more than likely start up in conventional? I almost wonder if it would make more sense to:
- Wire all spurs to the normally-closed contacts of the AIU.
- This would allow ALL engines to receive the watchdog signal when the TIU & AIU are powered-up.
- All engines would stay silent, and not start up in conventional (only to be shut down).
- One could *then* shut down power to the spurs for the engines that won't be used.
- The above would add a bit of time to the Chronometer of each engine, but by very little (less than a minute I would think).
Thoughts?