David,
You can add duplicate engiens to a DCS Remote and each one will be assigned a different DCS ID#, however, the engine names will be the same. You can then assign a Custom Name to one of the engines to differentiate it from the other.
First, press Menu/System/Engine Setup. Then, proceed as instructed on pages 38-39 of The DCS O Gauge Companion 2nd Edition:
- To edit a PS2 or TMCC engine, use the thumbwheel to scroll to EDIT ENGINE and press the thumbwheel to select it
- To edit the name of a PS2 or TMCC engine, use the thumbwheel to scroll to EDIT NAME and press the thumbwheel to select it
- A list of all of the engines in the DCS Remote's active engine list is displayed
- Select the engine by either scrolling to it using the thumbwheel or entering its one or two digit DCS ID# using the number keys to highlight the engine whose name is to be changed. Press the thumbwheel to select it
- Use the on-screen keyboard to enter the engine's new name. Scroll the thumbwheel to each character in the name and press the thumbwheel to add the character. Scroll to D on the bottom row, right end of the keyboard and press the thumbwheel to save the engine's new name
- The engine's name is changed in the DCS Remote and the ENGINE SETUP menu is displayed
- Initially, a PS2 engine's name is entered into a PS2 engine at its time of manufacture and resides in the PS2 engine itself as the Factory Name. When the name is changed, a Custom Name is created and the Factory Name no longer is used, although it remains in the engine. Changing the name of a PS2 engine by creating a Custom Name changes it in the engine and in the DCS Remote in which the change was made. Changing the Factory Name in a PS2 engine may only be accomplished using the Dealer Loader Program. PS2 subways and trolleys may not have a Custom Name.
This and a whole lot more is all in "The DCS O Gauge Companion 2nd Edition", now available for purchase as an eBook or a printed book from MTH's web store site! Click on the link below to go to MTH's web page for the book!