Skip to main content

wired layout using 14 gauge wire soldered to track

tiu to mth terminal blocks

out to individual blocks

soldered at track

17 ps3 locomotives all 10s a couple 8s on track signal

all ps2 locomotives about 25 all 2s and threes a few 7s here and there    

why do the ps3 all have tens and the ps2 have low 2s and threes

i did connect a wire straight to short section and tested ps2s and they ping all ten

any help would be grateful

its driving me nuts

when lashed up the engines are not all getting the commands 

thanks

 

 

 

 

 

Original Post

Replies sorted oldest to newest

The magic light bulbs might help, but how many engines are receiving power at once.... I suspect   the more engines  powered up ,the dcs signal most be almost perfect.

If you have any spare tiu channels take advantage of them, same power supply but less track on the channel  and another dcs signal generator at work for you..

NSTrains77,

    Here is what I have found over years of working with DCS.  Signal strength especially for the older P2 Engines decreases as to how many track joins that are used on your layout.  So the best engineering for portraying DCS signal strength is to use as many long track pieces as you can, thus keeping the individual track joins as low in number as possible.  In other words its not the length of the track that matters so much, as the amount of track pieces used to complete your layout.  Use no more than 10-12 pieces of track per block, when setting up your DCS layout, I build using mostly 10 joins per block, especially when running my P2 Engines. Building this kind of engineering layout your P2 Engines will run with 8-10 signal strength thru out your entire layout, except around your switches, which I do not even pay attention too.   The newer P3 Engines seem not to be as effected as the older P2 engines because of the way they are engineered.  Also make sure your TIU is up to the latest revision changes, that the HHRC and TIU are matched correctly.

PCRR/DaveDSCN1446

Attachments

Images (1)
  • DSCN1446
Last edited by Pine Creek Railroad
Pine Creek Railroad posted:

NSTrains77,

    Here is what I have found over years of working with DCS.  Signal strength especially for the older P2 Engines decreases as to how many track joins that are used on your layout.  So the best engineering for portraying DCS signal strength is to use as many long track pieces as you can, thus keeping the individual track joins as low in number as possible.  In other words its not the length of the track that matters so much, as the amount of track pieces used to complete your layout.  Use no more than 10-12 pieces of track per block, when setting up your DCS layout, I build using mostly 10 joins per block, especially when running my P2 Engines. Building this kind of engineering layout your P2 Engines will run with 8-10 signal strength thru out your entire layout, except around your switches, which I do not even pay attention too.   The newer P3 Engines seem not to be as effected as the older P2 engines because of the way they are engineered.  Also make sure your TIU is up to the latest changes.

PCRR/DaveDSCN1446

even on the section its soldered too same low number 

older gargraves track

only ten or  less sections per block

could it be the pins causeing noise?

Questions:

  • How many TIU channels are you using?
  • Is each block isolated?
  • How many lines off of the terminal block are you using?
  • How many engines do you have in each channel zone?
  • How big is the layout?
  • How big are your blocks?

 

I have found:

  • Only use 10 to 12 lines off of the terminal block
  • Make sure that the blocks are isolated
  • 5 engines in a confined area (yards / engine facilities) is the limit.  I have not tested this limit with engines spread all over the layout.  There are people here that dispute this but I can make it happen repeatedly on a single piece of track.  PS3 engines seem to be the bad actors here.

 

  • I use ALL of the TIU channels I have available
  • Keep my blocks and wire runs as short as possible.
  • I run a 44'x 18' layout
  • 3 TIUs 3 AIUs
  • Complex track plan
  • Operating sessions with 4-5 teams running at the same time.

 

 

I would also trouble shoot each block individually by disconnecting the from the terminal block.

 

I hope this helps.

Dave

 

 

David Minarik posted:

Questions:

  • How many TIU channels are you using?
  • Is each block isolated?
  • How many lines off of the terminal block are you using?
  • How many engines do you have in each channel zone?
  • How big is the layout?
  • How big are your blocks?

 

I have found:

  • Only use 10 to 12 lines off of the terminal block
  • Make sure that the blocks are isolated
  • 5 engines in a confined area (yards / engine facilities) is the limit.  I have not tested this limit with engines spread all over the layout.  There are people here that dispute this but I can make it happen repeatedly on a single piece of track.  PS3 engines seem to be the bad actors here.

 

  • I use ALL of the TIU channels I have available
  • Keep my blocks and wire runs as short as possible.
  • I run a 44'x 18' layout
  • 3 TIUs 3 AIUs
  • Complex track plan
  • Operating sessions with 4-5 teams running at the same time.

 

 

I would also trouble shoot each block individually by disconnecting the from the terminal block.

 

I hope this helps.

Dave

 

 

thanks dave

by the way 

this is jerry

ernies layout builder

Add Reply

Post
The DCS Forum is sponsored by

OGR Publishing, Inc., 1310 Eastside Centre Ct, Ste 6, Mountain Home, AR 72653
800-980-OGRR (6477)
www.ogaugerr.com

×
×
×
×
Link copied to your clipboard.
×
×