So with the addition on my PS3 E-8 AA set to the layout, I started having the "auto/conventional startup problem" that has been documented here in other posts. I have two distinct loops served by two distinct TIU channels, and the TIU itself is powered through aux power. I decided to do some experimentation today because it got to the point last night where I could not start either train (two trains on the loop; one in a siding) normally. As soon as I powered the Z-4000 up, they would go into conventional mode. The other engine, a Railking Hudson, had this problem intermittently in the past, but the introduction of the E-8 AA set put it into this behavior constantly.
Note that the E-8 and PS3 Dreyfus Hudson (DH) are on parallel sidings, and the engines themselves are adjacent. The DH is pulling 5 RK passenger cars, and the E-8 is puling 6 RK passenger cars. All passenger cars are lit.
Experiment 1: Move the E-8 to a different part of the layout
I didn't have to move the E-8 far to get the behavior to change. Once the engines were separated by a foot or two, the behavior stopped. I rolled the E-8 around the entire loop, stopping at various locations, shutting down, and restarting everything. It was fine until I got close to the DH on the other siding - then it appeared again. Hypothesis: Interference with two engines (actually three because of the powered AA) is causing the watchdog signal to get garbled/missed. Actually, the fact that this is three engines may indeed be significant, as I did not have this issues with other RK single engines pulling the same amount of passenger cars
Experiment 2: Remove the DH from the layout, leaving E-8 in original close, parallel position. All passenger cars still on track
Same behavior. E-8 auto-starts in original position but normally everywhere else. Also noticed that I could get it to start normally if I left the TIU and Z-4000 powered on and just ran the throttles to 0, let the sit for a minute, and the throttled up to 18. Almost seems as if turning off the TIU and/or Z-4000 resets something. Probably has something to do with watchdog when TIU first starts up.
Experiment 3: Remove all passenger cars. Leave both engines in original position on layout
Same behavior as above. Does not seem to be power consumption related at this point. Thinking it might be power "routing" (not in the technical sense) at the head end switch. Going to drop a feeder to the siding and walk through this in reverse.
Experiment 4: Drop power feed to siding.
Failure. Well... not abject failure. It's always good to have more power feeds. Signal across the layout is at '10' with the exceptions of one or two '9' readings. Track is clean. Noticed a few things during the process. If I remove the other train entirely, it seems to work normally. Also, if I leave just the passenger cars on the adjacent siding, and remove all passenger cars from the E-8 o the main line, it seems to work normally - but if I add the engine back in, even with no passenger cars on the E-8, I get the glitch. The only thing that consistently works is if I move the E-8 to another part of the layout - then it doesn't seem to matter what I have on the siding - it all works normally.
At this point I don't know if it is a proximity thing, a noise thing, or a quirk of my layout. Given that I don't have this issue with any other engine (PS3 or PS2) that I use in place of the E-8. I even thought maybe it was just the face that I had two, big engines coupled closely that might be contributing, but on my other loop which is identical, I consist a RK ES44AC and an RK SD70ACe and I've never seen this issue.
I should mentioned that the reason I need to run the E-8 on that specific loop is that a) it's the safest place on the layout away from prying hands and fingers. b) it's the smoothest loop with only one 'S' curve. c) it's where the passenger station is. So, it might work normally in another setup, but I need it to work on this one specifically.
<Sigh> If anyone made it through this novel and has any ideas, could you please let me know?
Thanks,
-Eric