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So this happened while running trains last evening.  I had a long tank car train running on my inside loop pulled by an MTH SD70, at 20 MPH.  On my outside loop I had another mixed freight pulled by a UP U50c.  I stopped the train on the outside loop so I could change the U50c out for an MTH Railking Challenger.  When I started up the Challenger an MTH ES44AC on a siding off of the inside loop started up and started rolling right into the middle of the moving tank train.  Needless to say a huge derailment occurred.  Thankfully nothing was hurt.  What would have caused this?  I operate with MTH DCS WIFI and the locomotives involved were PS2 or PS3.

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Do the involved locos have different loco IDs?  They must for decent operations.  Rogue startups can also occur if there is a brief short circuit spark on the tracks; maybe the Challenger had a wheel off the tracks.

Some years ago I did have a loco that would respond to commands sent to a different loco which had a different ID.  Never figured out the cause, but it went away when I changed the loco ID of the rogue, and its successor in that ID# has had not problems.

the ES44AC took off, and I don't mean a slow roll.

That's most likely because the ES44AC was in conventional mode and received full track voltage.

Further, it's possible that the ES44AC is locked in forward in conventional mode. Then, if the Challenger caused a short and woke the ES44AC up in conventional mode, you'd get exactly what you experienced. I suggest that you subject the ES44AC to atransformer, conventional reset to possibly get it out of being locked in forward.

Is the ES44AC a PS3 engine? If so, there have been several reported instances of PS3 engines being locked in a direction, in conventional mode, directly from the factory.

Last edited by Barry Broskowitz

Having experieced this, I would note that it sometimes takes a long time for this to show up.  If you have a toggle switched siding, try this.  put loco on siding, toggle off.  Apply power to that channel input on tiu. Wait at least 10 seconds. Turn on toggle.  If loco moves, do the conventional reset from a transformer.

If an engine immediately moves as voltage comes up, it is either a shorted motor lead to chassis (normally white), or a shorted motor fet.  If it takes a second or 2 to start moving it may be locked in a direction state, or some how is confused and thinks it is in a direction state.  IF it misses watch dog it will take off as if in conventional.  PS-3 seems to be more sensitive to these issues and easier to get locked in a conventional state that normally does not effect DCS operations, nor get cleared with a DCS Factory reset. 

Believe it or not I have had a number of PS-3 engines I first test in conventional start moving in reverse instead of fwd with a direction change.  I have to do a reset to get it to start in fwd.  Seen this enough I have noticed it.   G

I had a rogue startup a few days ago.  # locos were on the tracks at a turntable, tracks being powered awaiting calls to service but engines not yet started up.*  Out on the main line (same TIU channel), a truck derailed on a newly laid section of track (since fixed) and as the train went along, it made two distinct bursts of sparks.  The first burst started up the 3 locos.  The second burst sent them moving forwarded, and all 3 fell into the pit.  SO my guess above, seconded by Gregg, was a sound guess.

 

*When using wifi, this enables the initial read when starting the app to have the locos you'll be using in active status.  It's a nuisance when running a layout, to lose control while the app is doing a read to activate more locos.  The remote definitley has an advantage in this regard.

 

Last edited by RJR

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