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Every thing is running fine, thanks to all you great guys; Then WHY when I try to add some of my other engines, MTH that use to go in the old remote, and I put them in the new remote, I get train not on track. So looking up Barry's manual I deleted my Hudson stream engine, and not I can't add that. But that only goes with some of my other engines that give me the same train not on track. An other thing now that I'm on the WHY, one section of track runs amtrack engine fine; track running next too it, always shows train not on track. You know I'm waiting for the day I'll have nothing to ask of you fine guys.  Sonny

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Sonny,

 

Look at the DCS ID numbers for your engines in each DCS Remote. If the same engine has different numbers in different remotes, then only the remote to which the engine was last added can possibly be used for that engine.

 

Further, if a PS2 (but not a PS3) engine is added to a remote when the engine's battery is very weak, the engine will work fine until track power is turned off and then back on again. Then, the engine cannot be found because the battery was too weak to make the address change "stick".

 

What I recommend that you do is the following:

  • Charge every PS2 engine's battery until its sounds play for 6-7 seconds after track power is turned off
  • Delete all engines from all remotes
  • Next, add an engine to all remotes before adding a second engine. Ensure tha the engine has the same DCS ID# in all remotes
  • Then, repeat the previous step with each successive engine.

Whenever you acquire a new DCS engine, always add it to all remotes and ensure that it has the same DCS ID# in all remotes.

 

This and a whole lot more is all in MTH’s “The DCS O Gauge Companion 2nd Edition", available for purchase as an eBook or a printed book at MTH's web store!

Last edited by Barry Broskowitz

That's one way to do it.  No need for a 10-foot track, though.  Since train won't be moving, a section long enough to hold the loco is better.  I also suggest not having power on to any track on which another loco sits.

 

If you can run the DCS loader program reasonably well, rather than load each loco separately into each remote, another approach is to only add locos to one remote, and use the cloning function to duplicate it in the other remote.

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