Also, sorry, between my two posts, i just grabbed the list links I had saved. So the one ending in 199 is diesel and electric PS1 chips and the one ending in 200 is Steam engine PS1 chips. Just to make life easier for others following.
Steam https://www.mthpartsandsales.c...lists/200?type=lists
Diesel https://www.mthpartsandsales.c...lists/199?type=lists
Hello everyone,
I'm very new to the dcs system and am looking for a little help or tips for an issue I'm having running my mth ps1 locos. I've hooked up both of my variable lines to the tracks I'm trying to run the engines on and have added the tracks to my system. For the most part everything seems fine I've had a few symptoms that may be clues to the big issue, but I'm unsure. When I cycle the engines into either forward or reverse the whistle sounds without me pressing the button and will not stop unless I switch it back into neutral. Does anyone know why this is happening?
P.s. Both engines operate normally when run conventionally. Before and after trying to set up with dcs. Also it does not do this when running a ps2 engine.
Unsure if you meant when you run a PS2 engine under DCS, VS running under conventional- and I think that is possible, you might have to turn off the DCS signal on the variable output channel? That way, the PS2 starts in conventional because there is no DCS signal. Oops, edited to remove external link.
If you have a Lionel, Williams, or K-line (maybe others) that are also being run in conventional, do they get the horn or bell stuck on?
I highly doubt this is a problem with the TIU, however, it's possible there is interaction with other aspects of the track or cars or something that maybe creates a slight DC offset, and so when triggered, even when the TIU removes the offset it is or was applying, the steady state offset is picked up by the PS1 engine. I'm reaching here, but just trying to explain some ways it could happen.