(This is posted elsewhere as part of another thread- but I wanted a separate thread to help w/ ideas for now "operating" my layout.)
The Game: (with teenagers)
- Explain to the kids how a power plant works, and what coal was/is used for, how it is crushed, then powdered to be burned etc. These are girls, aged 14 and 10.
Setup:
- There are two separate areas- a Coal Mine in "Portage", and a Power Plant in what I call "Coal City". Each of these areas are run with a 275 W ZW. Between these areas are about 150 feet of track, and two loops so a "trip" can be two laps of the layout, run by a ZW-L. The three ZWs power Lion Chief and LC+ locomotives for slow speed,capability, and easy control on small-radius curves and switches.
The final layout. Running track (in bold black) are all level, no grades. Main (Grey) sections elevated 40" above floor; Green 52"- 60", Tan "lower level" is 36". The city (Yellow) is elevated to 46".
The coal mine (left) section Structures are coal tipples. There are gondolas and hoppers with coal loads at the coal mine section.
Coal City (right) section: has matching empty gondolas and hoppers w/ a Menard's power plant, a Lionel Coal Ramp and the coal / bulk materials dealer w/ main building as well as load scale buildings for trucks picking up coal and other materials.
Also at the mine and at the Coal City sections are LC+ engines, and a caboose.
Also at the mine as well as at Coal City are LC engines and a caboose.
- the jobs: (I know these are overly complicated, but I WANT an hour or so of "operating" with three of us.)
1. Loaded coal cars of each coal grade are to be delivered. This means the cars have to be loaded in order, and delivered in order. Then the loaded cars get set at either the Coal Dealer's siding OR the Power Plant.
- Gondola cars to the Power Plant where they get unloaded inside the building.
- Hopper cars to be delivered to the Coal Dealer's Coal Ramp.
2. Empty coal cars of each coal grade are to be returned to the mine. This means the cars have to be coupled in order, and delivered in order. The empty cars get set out on the mainline for the coal mine switcher to place in the mine's sidings.
Moves:
1. Each set of loaded cars (hoppers and gondolas) get assembled into a train at the mine. The cars are then moved out of the Coal Mine section (can be run a lap or two) before being "set out" on the main line. The coal mine switch engine returns its caboose and engine to the mine.
2. Simultaneously each set of empty cars get assembled into a train at Coal City. The cars are moved out of the Coal City section (can be run a lap or two) before being "set out" on the main line near the coal mine.
3. The mainline engine:
- picks up the empties at the Coal City, and runs them to the main outside of the coal mine.
- Picks up delivers the loaded gondolas, and the loaded hopper cars on the mainline location outside Coal City, and runs them to the main line to be set out for transfer to the steam switcher that serves Coal City.
4. The Coal City switcher gets the cars for the Power Plant section, and the Coal Dealer, and delivers them.
5. The Portage Mine switcher sets the empties back in the mine sidings.
If you add at least one full lap of the section, then a pick up by the mainline engineer, another couple of laps' "trip" around the layout, followed by a drop at the Coal City mainline section, then a delivery by the switcher- it is a challenge to get everything set out in the right order (power plant cars at the end of the train and coal dealer cars at the front) then backed into place.
Later you can add in a car order system, and or add additional industries to serve. There is also a brewery, a cabinet factory, and an elevator supply business w/ sidings.
Suggestions from those w/ operating experience are welcome.