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Layout has MTH Z4K transformer wired to fixed input/output on TIU and using the 6.1 version.  This happens on the person's only 2 PS3 engines, a SD70 and RS3 that he has. He does not have any other MTH engines. When running engines separately using a DCS remote, you can blow the horn and hear the rev sounds at 30 or so SMPH. Once you reach about 40-45 SMPH, the sounds drop out at diferent areas of his 8x11 layout. It does not do this at the same point each time. There are wire drops around the layout so to prevent any voltage drops.

What happens it when you bring the speed back below a certain point like at 20-25 SMPH, the sounds kick back in. Anyone know if there is a common problem with PS3 engines? I tried a PS3 engine at my club, got it up to 60 SMPH and the sounds dropped out. Came back on around 40 SMPH. We tried a PS2 engine and it ran fine with sounds at any speed.

Trying to narrow it down to what might be the issue as it is not occuring in a PS2 engine. The guy's Legacy and Lionchief engines run perfect on his layout and Legacy is wired on its own and does not have TIU computer port connection. We might add that so he can use his DCS remote for Legacy engines but like I said, trying to pinpoint the PS3 issue??

Thank you, Ted

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FWIW I think I heard stories here on the forum where a club had a problem with a TIU that caused some issues. Something like track signal test also turns off sounds. So, wondering if some noise or bad packets of data commands are interpreted by the engine to be either signal test or another one- protocast  that also cuts out sounds.

I don't't know of a way to tell a PS3 engine to disable so it will never do those 2 functions- protocast or signal test, both thing that can get a command to turn on and off from the track.

Questions:

What revision of hardware is that TIU? L, H, I, G ?

What does signal strength look like running around the layout?

Again, just trying to do a correlation:

Bad TIU- rare but again something I think I heard of here on the forum that a club has experienced.

Clickety clack enabled in sound settings in the engine could explain the speed based aspect.

Bad signal causing random packets to be read as a protocast command or maybe signal test- 2 things that also could disable sounds but are not a "setting" you could change.

So we turned clickety clack off from the auto position and the sounds do not drop out any longer. Stay on constantly, rev sounds, bell, horn.

But, the headlight and back up light on the long Island RS-3 are now off and do not come on at all. Any ideas as to why that would happen? The SD70 lights work fine and clickety clack is turned off.

So far, thank you to the folks here for helping out.

We turned clickety clack off from the auto position on the remote and the sounds so not drop out at all. Not sure what the clickety clack function does as I am not a DCS user but a TMCC/ Legacy user. A friend who built a layout for someone needed some help and asked me to assist.
Also, as GRJ noted, #7 on the dcs remote is for headlights.

Hope this gives everyone the simple solution to what we thought was a major wiring issue and turned out to be a few presses of the dcs remote!

Last edited by Ted Bertiger

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