Long read-the questions are at the end
So, had some issues with a few turnouts.
Seems it wasn’t the Turnouts-it was a dead output on my TIU. This led to another issue, that I had been putting off addressing. Seems, somehow, I was getting Errant voltage across an independent track block-(I have 10, and they are wired so they alternate the throttles on my Z-4000).
It’s only been a volt or two, so I let it go-Because to resolve it meant setting out lighted cars on each block, and removing each leg, until the culprit was located. It was enough voltage that when Throttle 1 was on it back fed to my demarcation point( all feeds to track are wired in parallel) and put power out to the other blocks.
So that’s how I spent my Railroading hours tonight.
I did find it-a MTH jumper track, was making contact because the positive rail had gotten pushed together-some how, when I was adding track...about 4 years ago-I was using Gargraves-and I use a small hammer and channel locks to seat the rails on the pins—well, I must have hit hard enough to push the rail on the MTH jumper track to close the gap.
That created a “ghost in the machine” effect-which somehow affected my turnouts...All seems good now.
I swapped out my TIU & Remote for my back up TIU & Remote-Went to add engines-got one engine added twice on addresses 22 and 24.
Got three engines to “lash up” on one address-two steam and one diesel-which I do not want at all. (They were all on different blocks on the layout) And they all started to move NOT GOOD😁
So, I reset the TIU and Remote.
All seemed fine.
Until I added my first engine-a Bigboy
it showed up on address #10–
Shouldn't it have been assigned #1???
Do I have to factory reset every engine in order to get them to assign incrementally in the remote, starting at #1??
Thoughts?